Blender Git Commits
October 7, 2021, 15:36 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
Revision ca4de4f by Wannes Malfait / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 7, 2021, 09:38 (GMT) |
Geometry Nodes: Separate + Delete Geometry for fields Delete Geometry: This adds a copy of the old node in the legacy folder and updates the node to work with fields. The invert option is removed, because it something that should be very easy with fields, and to be consistent with other nodes which have a selection. There is also a dropdown to select the domain, because the domain can't be determined from the field input. When the domain does not belong on any of the components an info message is displayed. {F10416062} Separate Geometry: A more general version of the old Point Separate node. The "inverted" output is the same as using the delete geometry node. {F10518721} Possible things to change: - The name of the outputs of the Separate Geometry node - Add option for "smooth" {D10979} . This is probably best for a dedicated node since it only applies to meshes. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12574 |
October 7, 2021, 09:37 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
October 7, 2021, 09:37 (GMT) |
Revert "Geometry Nodes: Separate + Delete Geometry for fields" This reverts commit 0748444b5c30a44a551f40fa7c78d5c0a7da1a23. |
October 7, 2021, 07:12 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-geometry-nodes-delete-geometry-image-texture |
Revision 16afe3a by Charlie Jolly / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 7, 2021, 07:12 (GMT) |
Geometry Nodes: Add Image texture node (WIP) Port shader image texture node **Core devs: Please take over if you want to.** {F10797876} Differential Revision: https://developer.blender.org/D12734 |
October 7, 2021, 07:12 (GMT) |
Revert "Geometry Nodes: Add Image texture node (WIP)" This reverts commit 9d216ef72b84e96ced1afac4f2991f1d5a918f5a. |
Revision 0748444 by Wannes Malfait / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 6, 2021, 12:49 (GMT) |
Geometry Nodes: Separate + Delete Geometry for fields Delete Geometry: This adds a copy of the old node in the legacy folder and updates the node to work with fields. The invert option is removed, because it something that should be very easy with fields, and to be consistent with other nodes which have a selection. There is also a dropdown to select the domain, because the domain can't be determined from the field input. When the domain does not belong on any of the components an info message is displayed. {F10416062} Separate Geometry: A more general version of the old Point Separate node. The "inverted" output is the same as using the delete geometry node. {F10518721} Possible things to change: - The name of the outputs of the Separate Geometry node - Add option for "smooth" {D10979} . This is probably best for a dedicated node since it only applies to meshes. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12574 |
Revision 9d216ef by Charlie Jolly / Dalai Felinto (temp-geometry-nodes-delete-geometry-image-texture) October 6, 2021, 08:55 (GMT) |
Geometry Nodes: Add Image texture node (WIP) Port shader image texture node **Core devs: Please take over if you want to.** {F10797876} Differential Revision: https://developer.blender.org/D12734 |