January 10, 2017, 16:33 (GMT) |
Added SSAO to give cavity / Edge highlight effect. |
January 10, 2017, 15:17 (GMT) |
Fix selected_objects iterator |
January 10, 2017, 15:17 (GMT) |
rename ob_base > base, it will simplify further refactors |
January 9, 2017, 16:52 (GMT) |
Removing Bases from clay.c and other fixes Listbase was used wrongly in draw_manager, using LinkData elements now |
January 9, 2017, 15:35 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 9, 2017, 15:33 (GMT) |
Fixup for iterator (this is a placeholder anyways, what we really need is DEG_OBJECT_ITER() |
January 9, 2017, 15:17 (GMT) |
Adding FOREACH_OBJECT iterator |
January 9, 2017, 14:06 (GMT) |
Add properties to clay material (not exposed yet) |
January 6, 2017, 17:13 (GMT) |
unittest: check context overriden passed to operator |
January 6, 2017, 17:01 (GMT) |
unittest: use proper setUpModule class method() |
January 6, 2017, 15:37 (GMT) |
unittest: use assertEqual instead of assertTrue (thanks to Sybren Stuvel) |
January 6, 2017, 13:39 (GMT) |
Apply changes GPU_texture change. |
January 6, 2017, 13:38 (GMT) |
Modifications to GPU_texture: -Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures |
January 6, 2017, 13:31 (GMT) |
Fixup for bpy.context.scene_collection |
January 5, 2017, 17:25 (GMT) |
RNA: bpy.context.scene_collection We will need this for UI eventually, and now I need this to update the Python add object routine. |
January 5, 2017, 17:24 (GMT) |
Unittest debug options, set context via override and bpy.context.scene_collection For some reason ID is not being passed when we get SceneCollection from bpy.context. This test fails in that case. |
January 5, 2017, 15:13 (GMT) |
(Clay) Free memory + lots of renaming/reorganizing Signed-off-by: Cl�ment Foucault <[email protected]> |
January 5, 2017, 10:28 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine |
January 5, 2017, 10:28 (GMT) |
(Clay) Added Render settings: - Default clay settings inside Scene RNA - Material clay settings RNA is here and will be used once we can render multiple meshes |
January 4, 2017, 17:34 (GMT) |
handle objects removal only on preprocess |
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