March 7, 2017, 19:03 (GMT) |
Fix mistake in glReadPixels |
March 7, 2017, 17:50 (GMT) |
Fix incorrect extern, also remove redundant rect |
March 7, 2017, 16:53 (GMT) |
Merge branch 'master' into temp-select-pick |
March 7, 2017, 16:51 (GMT) |
Rename select_method -> algorithm |
March 7, 2017, 16:44 (GMT) |
Various fixes |
March 7, 2017, 15:52 (GMT) |
Cleanup, minor fixes |
March 7, 2017, 15:34 (GMT) |
Use cache |
March 7, 2017, 15:20 (GMT) |
Cache depth buffer for reuse |
March 7, 2017, 02:49 (GMT) |
Merge branch 'master' into temp-select-pick |
March 7, 2017, 02:49 (GMT) |
Split select code |
March 7, 2017, 02:48 (GMT) |
Task scheduler: Cleanup, use BLI_assert() instead of assert() |
March 7, 2017, 02:48 (GMT) |
FFmpeg: Update for the deprecated API in 3.2.x Should be no functional changes. |
March 7, 2017, 02:48 (GMT) |
Surface Deform Modifier: Respect object transforms at bind time This slightly changes SDef behavior, by now respecting object transforms at bind time, thus not requiring the objects to be aligned in their respective local spaces, but instead using world space. |
March 7, 2017, 02:48 (GMT) |
CMake: confine WIN32 options |
March 7, 2017, 02:48 (GMT) |
Cleanup: typos |
March 7, 2017, 02:48 (GMT) |
Multi-View: Map cursor coordinates to visual coordinates When rendering multi-view in side-by-side or top-bottom mode, we squash the UI to half of its size and draw it twice on screen. That means the cursor coordinates used for UI interaction don't match what's visible on screen. This commit is a little event system hack (tm) to fix this. It has some small glitches with cursor grabbing, but nothing to bad. We'll also use it for viewport HMD support. D1350, thanks for the feedback @dfelinto! |
March 7, 2017, 02:48 (GMT) |
BMesh: Add 'cut' separate mode for intersect tool It was only possible to separate all geometry from an intersection or none. Made this into an enum with a 3rd option to 'Cut', (now default) which keeps each side of the intersection separate without splitting faces in half. |
March 7, 2017, 02:48 (GMT) |
Fix T50855: Intersect (knife) w/o separate doesn't select |
March 7, 2017, 02:48 (GMT) |
Fix T50843: Pitched Audio renders incorrectly in VSE There was a bug in the intended code behaviour to always seek with a pitch of 1.0 regardless of pitch/pitch animation/doppler effects. Check the bug report for a more detailed explanation of problems concerning pitch and seeking. |
March 6, 2017, 11:22 (GMT) |
Testing functions: for mixed_bones_object_selectbuffer - OpenGL Select for old behavior - Occlusion Queries for possible new behavior, for now we just do one pass since its possible to avoid the second two. |
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