Blender Git Commits

Blender Git "temp-select-pick" branch commits.

Page: 2 / 3

March 7, 2017, 19:03 (GMT)
Fix mistake in glReadPixels
March 7, 2017, 17:50 (GMT)
Fix incorrect extern, also remove redundant rect
March 7, 2017, 16:53 (GMT)
Merge branch 'master' into temp-select-pick
March 7, 2017, 16:51 (GMT)
Rename select_method -> algorithm
March 7, 2017, 16:44 (GMT)
Various fixes
March 7, 2017, 15:52 (GMT)
Cleanup, minor fixes
March 7, 2017, 15:34 (GMT)
Use cache
March 7, 2017, 15:20 (GMT)
Cache depth buffer for reuse
March 7, 2017, 02:49 (GMT)
Merge branch 'master' into temp-select-pick
March 7, 2017, 02:49 (GMT)
Split select code
March 7, 2017, 02:48 (GMT)
Task scheduler: Cleanup, use BLI_assert() instead of assert()
March 7, 2017, 02:48 (GMT)
FFmpeg: Update for the deprecated API in 3.2.x

Should be no functional changes.
March 7, 2017, 02:48 (GMT)
Surface Deform Modifier: Respect object transforms at bind time

This slightly changes SDef behavior, by now respecting object transforms
at bind time, thus not requiring the objects to be aligned in their
respective local spaces, but instead using world space.
March 7, 2017, 02:48 (GMT)
CMake: confine WIN32 options
March 7, 2017, 02:48 (GMT)
Cleanup: typos
March 7, 2017, 02:48 (GMT)
Multi-View: Map cursor coordinates to visual coordinates

When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
March 7, 2017, 02:48 (GMT)
BMesh: Add 'cut' separate mode for intersect tool

It was only possible to separate all geometry from an intersection or none.

Made this into an enum with a 3rd option to 'Cut', (now default)
which keeps each side of the intersection separate
without splitting faces in half.
March 7, 2017, 02:48 (GMT)
Fix T50855: Intersect (knife) w/o separate doesn't select
March 7, 2017, 02:48 (GMT)
Fix T50843: Pitched Audio renders incorrectly in VSE

There was a bug in the intended code behaviour to always seek with a
pitch of 1.0 regardless of pitch/pitch animation/doppler effects.

Check the bug report for a more detailed explanation of problems
concerning pitch and seeking.
March 6, 2017, 11:22 (GMT)
Testing functions: for mixed_bones_object_selectbuffer

- OpenGL Select for old behavior
- Occlusion Queries for possible new behavior, for now we just do one pass since its possible to avoid the second two.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021