Blender Git Commits

Blender Git "temp_constraint_volume" branch commits.

Page: 10 / 31

November 17, 2014, 17:48 (GMT)
More info for widget undo push string
November 17, 2014, 16:27 (GMT)
Add widget for focus of camera. There are some general issues with
widget scale that I'll fix later.
November 17, 2014, 15:30 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/editors/transform/transform_manipulator.c
November 17, 2014, 14:39 (GMT)
Add flag so offset is applied in world, not screen space.
November 17, 2014, 14:20 (GMT)
Fixed overlooked function name change in game engine code.
November 17, 2014, 13:54 (GMT)
Merge branch 'gooseberry' into hair_immediate_fixes
November 17, 2014, 13:52 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/editors/transform/transform_manipulator.c
November 17, 2014, 13:16 (GMT)
Fix for particle instance modifier: use a stable parallel-transport
framing method instead of the Frenet frame.

The Frenet frame is very succeptible to sudden twists along straight
sections of a curve where the second derivative (curvature) becomes 0.
November 17, 2014, 11:31 (GMT)
Use better algorithm for arrow widget back transform.

We now use plane/line intersection which seems to work quite well and
agrees to great extent with the transform system as well. There still
some small discrepancy but may also be related to scaling.
November 16, 2014, 18:40 (GMT)
WIP cage transform.

This also includes code for the node editor but probably
will try a different use case first.
November 16, 2014, 13:59 (GMT)
Nicer hashing functionality for sim debugging using a variadic macro
to support multiple hash identifiers.

Using explicit hashing functions for every sim debug call defeats the
purpose of having a quick feedback system. Now this can be done simply
by passing an arbitrary number of hash inputs (integers) at the end of
the function calls, which are then combined by a system of variadic
macros (based on the ELEM feature). Up to 8 identifiers are supported
currently, but more could be added easily if needed.
November 15, 2014, 19:52 (GMT)
Merge branch 'master' into gooseberry
November 15, 2014, 14:07 (GMT)
Merge branch 'hair_immediate_fixes' into gooseberry

Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
source/blender/editors/physics/particle_edit.c
source/blender/makesdna/DNA_modifier_types.h
source/blender/physics/intern/BPH_mass_spring.cpp
source/blender/physics/intern/hair_volume.cpp
source/blender/physics/intern/implicit.h
source/blender/physics/intern/implicit_blender.c
source/blender/physics/intern/implicit_eigen.cpp
November 15, 2014, 13:40 (GMT)
Merge branch 'master' into hair_immediate_fixes

Conflicts:
source/blender/blenkernel/intern/implicit.c
November 15, 2014, 13:15 (GMT)
Merge branch 'master' into gooseberry
November 15, 2014, 11:40 (GMT)
Some tweaking of value ranges for hair target density and removed
density factor (already included in grid velocity).
November 14, 2014, 22:52 (GMT)
Ensure View3D fx when using them, prevents some crashes with old files
November 14, 2014, 18:55 (GMT)
Fix SSAO not being constant in camera view.
November 14, 2014, 16:11 (GMT)
Inverted effect of target density was unstable, the divergence term
needs to be substracted instead.
November 14, 2014, 15:48 (GMT)
Use dedicated debug values in cloth settings instead of abusing unused
other values.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021