Blender Git Commits

Blender Git "temp_hair_modifiers" branch commits.

Page: 7 / 37

January 15, 2015, 19:38 (GMT)
Added space selection option to the particle system copy operator.

By default this now copies from one object's local space to another
object's local space (instead of the previous world space). This is
more useful when transferring particles between objects, because it
doesn't require moving objects on top of each other, as long as they
have similar shapes.
January 15, 2015, 17:36 (GMT)
Merge branch 'master' into gooseberry
January 15, 2015, 17:18 (GMT)
Removed debugging code.
January 15, 2015, 17:15 (GMT)
Fix for particle system copy: This has to make sure the ORIGSPACE data
layer is available.

Otherwise particle mapping to the new mesh cannot work with subdivided
and constructively-modified meshes.
January 15, 2015, 11:53 (GMT)
Added a "specials" menu button next to the particle systems list for
accessing the copy operator.
January 15, 2015, 11:35 (GMT)
Changed the workflow for the particle system copy operator to the common
active-to-selected pattern.
January 15, 2015, 10:55 (GMT)
New operator for copying (hair) particle systems from one object to
another, including edit data (grooming).

This uses basically the same method as the existing connect/disconnect
feature. The main difference is that it allows working with multiple
objects and transferring the //particle/hair data// instead of the
//mesh// data (which is what connect/disconnect expects). This is a much
more realistic workflow when rigging, topology etc. changes and
groomed hair has to be transferred to the changed model.
January 15, 2015, 10:55 (GMT)
Removed unused particles pointer from particle edit data.
January 14, 2015, 20:07 (GMT)
Fix T43254: Camera required for rendering sequencer scene
January 14, 2015, 20:06 (GMT)
warning: unused var
January 14, 2015, 19:43 (GMT)
Merge branch 'master' into gooseberry
January 14, 2015, 11:29 (GMT)
New texture influence option for particle kink amplitude (as opposed to
frequency).
January 14, 2015, 11:03 (GMT)
Renaming "Kink" texture influence to "Kink Frequency" to be more
specific.
January 14, 2015, 10:48 (GMT)
Spiral rotation axis was not always fully normalized, avoid an assert.
January 14, 2015, 09:09 (GMT)
Make random child length work again with the spiral kink mode.
January 14, 2015, 08:05 (GMT)
Add missing stub to the player, so buildbot keeps delivering gooseberry builds
January 14, 2015, 07:58 (GMT)
Merge branch 'master' into gooseberry
January 13, 2015, 19:58 (GMT)
Allow clumping and roughness in Spiral kink mode as well.

This requires interpolating the parent key properties, because no single
parent key can be mapped to each key on the children any more.
January 13, 2015, 18:41 (GMT)
Optional randomization factors for the spiral radius and axis orientation.
January 13, 2015, 18:18 (GMT)
Support in Cycles for the extra spiral keys in hair paths.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021