Blender Git Commits

Blender Git "temp_motionpaths" branch commits.

Page: 7 / 95

May 18, 2015, 17:59 (GMT)
Use fps and start frame settings for cache archives internally, rather
than relying on values from Scene.

This gives more flexibility when creating archives. A default variant
for opening archives using the scene settings is still available.
May 18, 2015, 17:43 (GMT)
New operator for 'splicing' Alembic data, i.e. writing part of the frame
range to a new archive.

This feature is useful when cache size becomes to big and unwieldy.
For sending shots to a render farm a large cache can now be split into
smaller parts, which are spliced off and can be sent individually.
May 18, 2015, 17:13 (GMT)
Scrubbing after movie has finished playing works now
May 18, 2015, 16:49 (GMT)
Initial support of audio scrubbing in blenderplayer.

Still lots of corner cases to check:

* sound FPS not changing with speed settings of player
* picture and video still not 100% in synch
* Haven't checked what happens when audio is finished.

Some changes were made to make things nicer:

* Scrub now initiates on mouse click instead of mouse motion, makes
things more predictable.
* When scrubbing a movie with sound, don't pause playing after
scrubbing.
May 18, 2015, 11:10 (GMT)
Merge branch 'alembic' into gooseberry
May 18, 2015, 11:09 (GMT)
Optional arguments for the cache baking operator to chose a frame range.

If these properties are left undefined the operator will use the scene
frame range as before.
May 18, 2015, 10:40 (GMT)
Merge branch 'alembic' into gooseberry
May 18, 2015, 10:38 (GMT)
Very basic printing of cache bake info to have some feedback in
background mode.
May 15, 2015, 15:33 (GMT)
Test support for audio in internal player to showcase in weekly :)
May 15, 2015, 15:32 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/editors/animation/anim_draw.c
May 15, 2015, 11:00 (GMT)
Merge branch 'alembic' into gooseberry
May 15, 2015, 10:13 (GMT)
Removed redundant particle matrix calculation when writing hair caches.

This could give a significant improvement in cache baking speed. The
particle matrix is particularly costly to calculate for highly
subdivided meshes.
May 14, 2015, 14:51 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/blenkernel/intern/mesh.c
source/blender/depsgraph/intern/depsgraph_build_relations.cc
May 14, 2015, 14:35 (GMT)
Merge branch 'master' into alembic

Conflicts:
build_files/scons/tools/Blender.py
source/blender/blenkernel/intern/mesh.c
May 14, 2015, 14:25 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
build_files/scons/tools/Blender.py
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/particle_system.c
source/blender/editors/interface/interface_handlers.c
May 14, 2015, 11:26 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
May 14, 2015, 10:17 (GMT)
Fix for Drag force fields: was using inverted velocity.
May 13, 2015, 18:31 (GMT)
Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
May 13, 2015, 16:13 (GMT)
Fix for previous commit: the "goal deflect" feature wasn't actually
filtering effectors by type.
May 13, 2015, 14:50 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/physics/intern/BPH_mass_spring.cpp
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021