Blender Git Statistics -> Branches -> eevee-motionblur-object

"Eevee-motionblur-object" branch

Total commits : 36
Total committers : 2
First Commit : March 31, 2020
Latest Commit : June 12, 2020

Commits by Month

DateNumber of Commits
June, 202018
May, 20200
April, 202010
March, 20208


AuthorNumber of Commits
Clément Foucault32
Clément Foucault4

Popular Files

FilenameTotal Edits

Latest commits Feed

Revision d8f46a4 by Clément Foucault (eevee-motionblur-object)
June 12, 2020, 13:17 (GMT)
EEVEE: Motion Blur: Use CFRA instead of depsgraph ctime

This fixes time remapping issues.
Revision a737ca1 by Clément Foucault (eevee-motionblur-object)
June 12, 2020, 12:21 (GMT)
EEVEE: Motion Blur: Fix issues with animated objects visibility
Revision 92520f1 by Clément Foucault (eevee-motionblur-object)
June 12, 2020, 12:07 (GMT)
Merge branch 'master' into eevee-motionblur-object
Revision 6a1a894 by Clément Foucault (eevee-motionblur-object)
June 12, 2020, 12:04 (GMT)
EEVEE: Motion Blur: Support Duplis and assume they are always moving
June 11, 2020, 20:27 (GMT)
EEVEE: Motion Blur: Auto detect animation and deformation on objects

This remove the overhead of deformation and normal motion blur
for all static objects.
June 11, 2020, 18:37 (GMT)
EEVEE: Motion Blur: Use less VRAM and improve larger blur

Larger blur now use a more stable approach. We repeat the expand process
instead of making tiles bigger.
June 11, 2020, 14:37 (GMT)
EEVEE: Motion Blur: Expose max blur and depth scale
June 11, 2020, 13:05 (GMT)
EEVEE: Motion Blur: Fix camera near/far values uniforms
June 11, 2020, 12:27 (GMT)
EEVEE: Motion Blur: Replace Wang Hash Noise function by blue noise
June 10, 2020, 17:43 (GMT)
EEVEE: Motion Blur: Randomize velocity tile boundaries to avoid artifacts

This follows the paper implementation. This gives nice results on complex
June 10, 2020, 17:41 (GMT)
EEVEE: Motion Blur: Use Tile max dominant velocity reduction pre-passes

This makes the bluring post process quicker.
June 10, 2020, 11:37 (GMT)
Merge branch 'master' into eevee-motionblur-object
June 9, 2020, 11:35 (GMT)
EEVEE: Motion Blur: Use closest interpolation for sampling

This Avoid halo artifacts
June 8, 2020, 21:38 (GMT)
EEVEE: Motion Blur: Split both direction accumulation
June 8, 2020, 17:21 (GMT)
EEVEE: Motion Blur: Do not request motion blur data in viewport
June 8, 2020, 17:20 (GMT)
EEVEE: Motion Blur: Simplify shader code
June 8, 2020, 11:35 (GMT)
Merge branch 'master' into eevee-motionblur-object
June 4, 2020, 12:24 (GMT)
Merge branch 'master' into eevee-motionblur-object

# Conflicts:
# source/blender/draw/engines/eevee/eevee_data.c
# source/blender/draw/engines/eevee/eevee_effects.c
# source/blender/draw/engines/eevee/eevee_motion_blur.c
# source/blender/gpu/GPU_vertex_format.h
# source/blender/makesdna/DNA_userdef_types.h
# source/blender/makesrna/intern/rna_userdef.c
April 14, 2020, 13:33 (GMT)
EEVEE: Motion Blur: Fix crash when motion blur is not enabled
April 11, 2020, 21:35 (GMT)
EEVEE: Motion Blur: Improve post processing

This improve the post process effect by implementing more accurate sampling

Details about the technique can be found here
and here

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