Blender Git Statistics -> Branches -> eevee-motionblur-object
"Eevee-motionblur-object" branch
Total commits : 36
Total committers : 2
First Commit : March 31, 2020
Latest Commit : June 12, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
June, 2020 | 18 | |
May, 2020 | 0 | |
April, 2020 | 10 | |
March, 2020 | 8 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 32 |
Clément Foucault | 4 |
Popular Files
Filename | Total Edits |
---|---|
eevee_motion_blur.c | 19 |
effect_motion_blur_frag.glsl | 13 |
eevee_private.h | 11 |
eevee_engine.c | 8 |
object_motion_vert.glsl | 4 |
eevee_data.c | 4 |
eevee_effects.c | 3 |
draw_manager_data.c | 2 |
eevee_materials.c | 2 |
CMakeLists.txt | 2 |
Latest commits
Revision d8f46a4 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 13:17 (GMT) |
EEVEE: Motion Blur: Use CFRA instead of depsgraph ctime This fixes time remapping issues. |
Revision a737ca1 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:21 (GMT) |
EEVEE: Motion Blur: Fix issues with animated objects visibility |
Revision 92520f1 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:07 (GMT) |
Merge branch 'master' into eevee-motionblur-object |
Revision 6a1a894 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:04 (GMT) |
EEVEE: Motion Blur: Support Duplis and assume they are always moving |
June 11, 2020, 20:27 (GMT) |
EEVEE: Motion Blur: Auto detect animation and deformation on objects This remove the overhead of deformation and normal motion blur for all static objects. |
June 11, 2020, 18:37 (GMT) |
EEVEE: Motion Blur: Use less VRAM and improve larger blur Larger blur now use a more stable approach. We repeat the expand process instead of making tiles bigger. |
June 11, 2020, 14:37 (GMT) |
EEVEE: Motion Blur: Expose max blur and depth scale |
June 11, 2020, 13:05 (GMT) |
EEVEE: Motion Blur: Fix camera near/far values uniforms |
June 11, 2020, 12:27 (GMT) |
EEVEE: Motion Blur: Replace Wang Hash Noise function by blue noise |
June 10, 2020, 17:43 (GMT) |
EEVEE: Motion Blur: Randomize velocity tile boundaries to avoid artifacts This follows the paper implementation. This gives nice results on complex motions. |
June 10, 2020, 17:41 (GMT) |
EEVEE: Motion Blur: Use Tile max dominant velocity reduction pre-passes This makes the bluring post process quicker. |
June 10, 2020, 11:37 (GMT) |
Merge branch 'master' into eevee-motionblur-object |
June 9, 2020, 11:35 (GMT) |
EEVEE: Motion Blur: Use closest interpolation for sampling This Avoid halo artifacts |
June 8, 2020, 21:38 (GMT) |
EEVEE: Motion Blur: Split both direction accumulation |
June 8, 2020, 17:21 (GMT) |
EEVEE: Motion Blur: Do not request motion blur data in viewport |
June 8, 2020, 17:20 (GMT) |
EEVEE: Motion Blur: Simplify shader code |
June 8, 2020, 11:35 (GMT) |
Merge branch 'master' into eevee-motionblur-object |
June 4, 2020, 12:24 (GMT) |
Merge branch 'master' into eevee-motionblur-object # Conflicts: # source/blender/draw/engines/eevee/eevee_data.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/gpu/GPU_vertex_format.h # source/blender/makesdna/DNA_userdef_types.h # source/blender/makesrna/intern/rna_userdef.c |
April 14, 2020, 13:33 (GMT) |
EEVEE: Motion Blur: Fix crash when motion blur is not enabled |
April 11, 2020, 21:35 (GMT) |
EEVEE: Motion Blur: Improve post processing This improve the post process effect by implementing more accurate sampling technique. Details about the technique can be found here https://casual-effects.com/research/McGuire2012Blur/McGuire12Blur.pdf and here http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare |
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