Blender Git Statistics -> Branches -> soc-2016-layer_manager
"Soc-2016-layer_manager" branch
Total commits : 132
Total committers : 3
First Commit : May 23, 2016
Latest Commit : October 12, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2016 | 3 | |
September, 2016 | 3 | |
August, 2016 | 24 | |
July, 2016 | 28 | |
June, 2016 | 45 | |
May, 2016 | 29 |
Committers
Author | Number of Commits |
---|---|
Julian Eisel | 129 |
Campbell Barton | 2 |
Joey Ferwerda | 1 |
Popular Files
Filename | Total Edits |
---|---|
layers_ops.c | 39 |
layer.c | 33 |
BKE_layer.h | 26 |
layers_draw.c | 24 |
BKE_object.h | 21 |
DNA_space_types.h | 19 |
layers_intern.h | 19 |
view3d_draw.c | 18 |
object_layer.c | 18 |
DNA_scene_types.h | 17 |
Latest commits
October 12, 2016, 23:36 (GMT) |
Support displaying layer list in outliner Adds a new outliner display mode "Layers" in which the basic layer tree is drawn. The button for restricting layer visibility is also already there. |
October 12, 2016, 20:37 (GMT) |
Fix crash when deleting active layer |
October 12, 2016, 20:07 (GMT) |
Merge branch 'master' into soc-2016-layer_manager Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/editors/interface/resources.c |
September 19, 2016, 22:40 (GMT) |
Quiet compiler warning |
September 19, 2016, 22:15 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
September 8, 2016, 10:45 (GMT) |
Merge branch 'master' into soc-2016-layer_manager Conflicts: source/blender/blenkernel/BKE_blender_version.h |
August 22, 2016, 01:06 (GMT) |
Change to object mode when hiding layer of edit object |
August 19, 2016, 21:31 (GMT) |
Merge branch 'master' into soc-2016-layer_manager Conflicts: source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenloader/intern/versioning_270.c source/blender/modifiers/intern/MOD_cloth.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blender/modifiers/intern/MOD_smoke.c |
August 18, 2016, 23:01 (GMT) |
Make scene copying work with layers |
August 18, 2016, 17:14 (GMT) |
Use utility for adding new object layer tree when adding new scene Missed this in last commit. |
August 18, 2016, 17:02 (GMT) |
Add utility for adding new object layer tree with default layer |
August 15, 2016, 21:59 (GMT) |
Merge branch 'master' into soc-2016-layer_manager |
August 13, 2016, 18:12 (GMT) |
Fix crash deleting objects |
August 13, 2016, 01:33 (GMT) |
Initially add visibility bits as layer property As decided in T38384, this adds the visibility bits as layer property for testing. Each layer now has the 20 visibility bits that are compared to the ones from the object. The viewport header shows the bits of the active layer. The bits currently only affect drawing. |
August 12, 2016, 23:49 (GMT) |
Found & removed some more Scene.base usages Also NULL the Base.next/prev pointers after version patching |
August 12, 2016, 15:17 (GMT) |
Deprecate Base.next/prev pointers For now we won't use them, but we might go back to storing bases in lists again to avoid trouble with file read/write. However, these lists will still work different than the current base list. |
August 12, 2016, 15:02 (GMT) |
Add/use macro for circular base iterations |
August 12, 2016, 13:28 (GMT) |
Refactor base iterators to be much simpler Make use of the new BKE_objectlayer_base_first_find and BKE_objectlayer_base_next_find functions, instead of doing some cryptic, nested loop stuff. |
August 12, 2016, 01:09 (GMT) |
Optimize base lookups by storing index in bases |
August 12, 2016, 00:39 (GMT) |
Add helper functions to find last and next base in object layers |
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