Blender Git Statistics -> Branches -> temp-gpu-compute-shader-hair
"Temp-gpu-compute-shader-hair" branch
Total commits : 59
Total committers : 1
First Commit : April 7, 2021
Latest Commit : May 26, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2021 | 29 | |
April, 2021 | 30 |
Committers
Author | Number of Commits |
---|---|
Jeroen Bakker | 59 |
Popular Files
Filename | Total Edits |
---|---|
gpu_shader_test.cc | 24 |
draw_hair.c | 10 |
gpu_shader.cc | 9 |
gl_shader.cc | 7 |
gpu_compute.cc | 7 |
GPU_shader.h | 6 |
common_hair_refine_vert.glsl | 6 |
gl_compute.cc | 5 |
draw_manager_exec.c | 5 |
GPU_index_buffer.h | 5 |
Latest commits
May 26, 2021, 15:01 (GMT) |
Merge branch 'master' into temp-gpu-compute-shader-hair |
May 12, 2021, 05:48 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
May 12, 2021, 05:46 (GMT) |
Size of indexbuffer needs to be given by the caller. |
May 11, 2021, 11:26 (GMT) |
Use max work group count from GPU module. |
May 11, 2021, 09:31 (GMT) |
Reverted unneeded changes in vertex shader. |
May 11, 2021, 09:20 (GMT) |
Addressed comments from code review. shader interface. |
May 11, 2021, 09:08 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
May 11, 2021, 08:54 (GMT) |
Add GPU api to read vertex/index buffers. |
May 11, 2021, 08:05 (GMT) |
Cleanup: remove incorrect comments. |
May 11, 2021, 08:03 (GMT) |
Cleanup use uint for indexes in ibo tests. |
May 11, 2021, 07:56 (GMT) |
Cleanup: use correct codestyle in inline glsl. |
May 11, 2021, 06:59 (GMT) |
Updated gpu index buffer interface. |
May 11, 2021, 06:27 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
May 10, 2021, 13:39 (GMT) |
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair |
May 10, 2021, 06:05 (GMT) |
Cleanup: codeformat in glsl test cases. |
May 10, 2021, 06:02 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
May 10, 2021, 05:51 (GMT) |
Rename test case, |
May 10, 2021, 05:51 (GMT) |
Remove unneeded changes. |
May 10, 2021, 05:51 (GMT) |
Use ssbo_binding method. |
May 7, 2021, 14:18 (GMT) |
Batch hair when using compute shaders. |
MiikaHweb - Blender Git Statistics v1.06