Blender Git Statistics -> Branches -> temp-gpu-compute-shaders
"Temp-gpu-compute-shaders" branch
Total commits : 42
Total committers : 1
First Commit : April 7, 2021
Latest Commit : May 26, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2021 | 22 | |
April, 2021 | 20 |
Committers
Author | Number of Commits |
---|---|
Jeroen Bakker | 42 |
Popular Files
Filename | Total Edits |
---|---|
gpu_shader_test.cc | 26 |
gpu_index_buffer_private.hh | 8 |
gpu_compute.cc | 8 |
gl_vertex_buffer.cc | 8 |
gpu_index_buffer.cc | 8 |
gl_shader.cc | 7 |
gl_vertex_buffer.hh | 7 |
GPU_index_buffer.h | 7 |
gpu_shader.cc | 7 |
gl_index_buffer.cc | 6 |
Latest commits
May 26, 2021, 14:46 (GMT) |
Use const signature for driver owned data. |
May 26, 2021, 14:38 (GMT) |
Cleanup: Code formatting. |
May 26, 2021, 14:36 (GMT) |
Merged similar cases in switch statement. |
May 26, 2021, 14:33 (GMT) |
Splitted read and unmap in different calls. Most of the time you just want to access the data without the overhead of a local copy. |
May 26, 2021, 13:58 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
May 12, 2021, 05:46 (GMT) |
Size of indexbuffer needs to be given by the caller. |
May 11, 2021, 08:54 (GMT) |
Add GPU api to read vertex/index buffers. |
May 11, 2021, 08:05 (GMT) |
Cleanup: remove incorrect comments. |
May 11, 2021, 08:03 (GMT) |
Cleanup use uint for indexes in ibo tests. |
May 11, 2021, 07:56 (GMT) |
Cleanup: use correct codestyle in inline glsl. |
May 11, 2021, 06:59 (GMT) |
Updated gpu index buffer interface. |
May 11, 2021, 06:27 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
May 10, 2021, 06:05 (GMT) |
Cleanup: codeformat in glsl test cases. |
May 10, 2021, 06:02 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
May 10, 2021, 05:51 (GMT) |
Rename test case, |
May 10, 2021, 05:51 (GMT) |
Remove unneeded changes. |
May 10, 2021, 05:51 (GMT) |
Use ssbo_binding method. |
May 7, 2021, 13:08 (GMT) |
Added support for device only index buffers. |
May 7, 2021, 12:08 (GMT) |
Remove obsolete `attach_buffers`. |
May 7, 2021, 12:02 (GMT) |
Add shader interface for shader storage buffers. |
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