Blender Git Statistics -> Branches -> tmp-eevee-glsl-cleanup
"Tmp-eevee-glsl-cleanup" branch
Total commits : 10
Total committers : 1
First Commit : July 11, 2020
Latest Commit : July 15, 2020
Commits by Date
Date | Number of Commits | |
---|---|---|
July 15, 2020 | 1 | |
July 14, 2020 | 0 | |
July 13, 2020 | 3 | |
July 12, 2020 | 0 | |
July 11, 2020 | 6 |
Committers
Author | Number of Commits |
---|---|
Clément Foucault | 10 |
Popular Files
Filename | Total Edits |
---|---|
eevee_private.h | 4 |
eevee_materials.c | 3 |
eevee_lookdev.c | 3 |
CMakeLists.txt | 3 |
common_view_lib.glsl | 3 |
irradiance_lib.glsl | 2 |
common_uniforms_lib.glsl | 2 |
eevee_mist.c | 2 |
default_world_frag.glsl | 2 |
workbench_volume_frag.glsl | 2 |
Latest commits
July 15, 2020, 11:43 (GMT) |
Merge branch 'master' into tmp-eevee-glsl-cleanup |
July 13, 2020, 13:57 (GMT) |
Fix broken shading in workbench |
July 13, 2020, 13:50 (GMT) |
EEVEE: Rename default_world_frag.glsl to lookdev_world_frag.glsl Also include cleanups of the world rendering logic. |
July 13, 2020, 13:50 (GMT) |
Fix undefined behavior with background alpha |
July 11, 2020, 12:43 (GMT) |
Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP |
July 11, 2020, 12:43 (GMT) |
Cleanup: EEVEE: Remove concentric samples. |
July 11, 2020, 12:43 (GMT) |
EEVEE: Split bsdf_common_lib.glsl into smaller files |
July 11, 2020, 12:43 (GMT) |
DRW: Put viewvecs calculation to view update This avoids code duplication between draw engines. |
July 11, 2020, 12:43 (GMT) |
Cleanup: Workbench: Remove own viewvecs |
July 11, 2020, 12:43 (GMT) |
Cleanup: EEVEE: Remove own viewvecs |
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