Blender Git Statistics -> Branches -> transform-manipulators

"Transform-manipulators" branch

Total commits : 28
Total committers : 1
First Commit : October 18, 2016
Latest Commit : April 4, 2017


Commits by Month

DateNumber of Commits
April, 20171
March, 20170
February, 20171
January, 20173
December, 20161
November, 20168
October, 201614

Committers

AuthorNumber of Commits
Julian Eisel28

Popular Files

FilenameTotal Edits
drawobject.c79
view3d_draw.c69
gpu_shader.c62
CMakeLists.txt57
GPU_shader.h46
draw_manager.c45
view3d_draw_legacy.c43
glutil.c40
layer.c34
immediate.c33

Latest commits Feed

April 4, 2017, 19:39 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
intern/gawain/gawain/immediate.h
intern/gawain/src/immediate.c
source/blender/editors/physics/physics_ops.c
source/blender/editors/screen/glutil.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/transform/transform_manipulator.c
February 12, 2017, 20:43 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
source/blender/editors/interface/resources.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/transform/transform_manipulator.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/intern/gpu_shader.c
January 29, 2017, 23:21 (GMT)
Merge branch 'blender2.8' into transform-manipulators
January 20, 2017, 16:05 (GMT)
Merge branch 'blender2.8' into transform-manipulators
January 14, 2017, 16:53 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/transform/transform_manipulator.c
December 15, 2016, 21:20 (GMT)
Merge branch 'blender2.8' into transform-manipulators
November 29, 2016, 12:23 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/interface/resources.c
source/blender/editors/screen/glutil.c
source/blender/gpu/intern/gpu_shader.c
November 29, 2016, 12:02 (GMT)
Fix out of bound array access

And other minor fixes.
November 10, 2016, 22:24 (GMT)
Use axes colors from custom-manipulators branch
November 10, 2016, 22:07 (GMT)
Don't draw helplines when using transform manipulators

Also removed unused transform flag.
November 9, 2016, 00:00 (GMT)
Remove bad storage hacks of old transform manipulators

Got rid of Scene.twcent, Scene.twmin, Scene.twmax, RegionView3D.twmat, RegionView3D.twdrawflag, RegionView3D.tw_idot, TransInfo.mat, TransInfo.vec.
Also cleaned-up variable and define names.

Decided to completely remove the struct members without doing proper file conversion for non-runtime ones. That will cause minor compatibility breakage but that's okay for 2.8.
November 8, 2016, 20:22 (GMT)
Remove old transform manipulators code
November 8, 2016, 19:42 (GMT)
Merge branch 'blender2.8' into transform-manipulators

Conflicts:
source/blender/gpu/intern/gpu_shader.c
November 8, 2016, 19:36 (GMT)
Rotation value indicator for rotation manipulators

Adds the arc thingy that displays the current delta rotation value while rotating.
It is a different implementation than the one of the custom-manipulators branch which was based on mouse coordinates and thus didn't work correctly with snapping and precision (shift) tweaking. This new implementation is based on object matrix and fixes these issues.

Commit only adds support for rotating objects, not yet for other elements (polygons, bones, GPencil points, etc)
Also some minor cleanup of course ;)
October 24, 2016, 00:36 (GMT)
Make transform manipulators of multiple types work together nicely
October 23, 2016, 23:39 (GMT)
Some cleanups/refactors for transform manipulators
October 23, 2016, 21:37 (GMT)
Add missing file
October 23, 2016, 21:33 (GMT)
Implement new resize manipulators
October 22, 2016, 01:18 (GMT)
Use more modern OpenGL for dial manipulator drawing

Added a new shader for drawing with clipping plane.
October 21, 2016, 22:31 (GMT)
Merge branch 'blender2.8' into transform-manipulators

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