Blender Git Statistics -> Developers -> Clement

Clement Beaudoin (Clement)

Total Commits : 10
Master Commits : 3
Branch Commits : 7
First Commit : September 4, 2020
Latest Commit : September 8, 2020

Commits by Month

DateNumber of Commits
September, 202010

Commit Distribution

PathNumber of Commits
tmp-gltexture7
master3

Favourite Files

FilenameTotal Edits
gpu_framebuffer.cc3
gl_texture.cc2
gl_state.cc2
gpu_texture_private.hh2
gl_texture.hh2
math_bits_inline.c1
GPU_texture.h1
gl_backend.cc1
gpu_texture.cc1
gl_context.hh1

File Changes

ActionTotalPer Commit
Modified202.0

Code Changes

ActionTotalPer Commit
Lines Added16616.6
Lines Removed14314.3

Latest commits Feed

Revision ab758c3 by Clement Beaudoin (master)
September 8, 2020, 14:05 (GMT)
GLBackend: Fix gl error inside the mip rendering workaround detection

This was caused by an incorrect mipmap size.
Also add debug checks for good mesure.
Revision 0fb9f22 by Clement Beaudoin (master)
September 8, 2020, 14:04 (GMT)
GLContext: Fix clang warning about using override
Revision acdea4e by Clement Beaudoin (master)
September 8, 2020, 13:49 (GMT)
GLFrameBuffer: Fix mass renaming issue

The context might be partialy freed, so use gpu::Context instead of
GLcontext.
Revision d1479c4 by Clement Beaudoin (tmp-gltexture)
September 5, 2020, 12:48 (GMT)
GLTexture: Add Feedback loop check

The check is better than before as we take into
consideration the attached mip level.
Revision 0038b59 by Clement Beaudoin (tmp-gltexture)
September 5, 2020, 12:08 (GMT)
Cleanup: GPUFramebuffer: Remove unused variable
Revision efd0073 by Clement Beaudoin (tmp-gltexture)
September 5, 2020, 12:08 (GMT)
GLTexture: Add direct state access support
Revision 219e263 by Clement Beaudoin (tmp-gltexture)
September 5, 2020, 12:06 (GMT)
GLState: Add texture multibind and remove redundant binds
Revision 5265ed7 by Clement Beaudoin (tmp-gltexture)
September 5, 2020, 12:04 (GMT)
Math Utils: Add bitscan 64bit version
Revision 84cb571 by Clement Beaudoin (tmp-gltexture)
September 4, 2020, 14:35 (GMT)
Cleanup: GPUTexture: Clean framebuffer attachment
Revision 34921b4 by Clement Beaudoin (tmp-gltexture)
September 4, 2020, 11:51 (GMT)
Cleanup: GPUFrameBuffer: Use Texture class instead of gl calls

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By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021