Blender Git Statistics -> Developers -> matteolegna
Matteo Falduto (matteolegna)
Total Commits : 4
Master Commits : 3
Branch Commits : 1
First Commit : December 21, 2020
Latest Commit : May 1, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2021 | 1 | |
April, 2021 | 2 | |
March, 2021 | 0 | |
February, 2021 | 0 | |
January, 2021 | 0 | |
December, 2020 | 1 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 3 |
temp-lineart-contained | 1 |
lineart-shadow | 1 |
lineart-bvh | 1 |
Favourite Files
Filename | Total Edits |
---|---|
kernel_light_common.h | 3 |
ui.py | 2 |
blender_light.cpp | 1 |
versioning_290.c | 1 |
kernel_types.h | 1 |
kernel_light.h | 1 |
light.cpp | 1 |
light.h | 1 |
DNA_light_types.h | 1 |
rna_light.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 14 | 3.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 82 | 20.5 |
Lines Removed | 21 | 5.3 |
Latest commits
May 1, 2021, 08:12 (GMT) |
Cleanup: removed unnecessary multiplications in area light importance sampling Differential Revision: https://developer.blender.org/D11114 |
April 29, 2021, 13:58 (GMT) |
Cleanup: removed unnecessary multiplications in area light importance sampling Differential Revision: https://developer.blender.org/D11114 |
April 1, 2021, 10:31 (GMT) |
Cycles: add a spread setting for area lights This simulates the effect of a honeycomb or grid placed in front of a softbox. In practice, it works by attenuating rays coming off-angle as a function of the provided spread angle parameter. Setting the parameter to 180 degrees poses no restrictions to the rays, making the light behave the same way as before this patch. The total light power is normalized based on the spread angle, so that the light strength remains the same. Differential Revision: https://developer.blender.org/D10594 |
December 21, 2020, 13:15 (GMT) |
UI: make light spot shape panel consistent between Cycles and Eevee Differential Revision: https://developer.blender.org/D9906 |
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