Blender Git Statistics -> Developers -> youle
Ulysse Martin (youle)
Total Commits : 12
Master Commits : 11
Branch Commits : 1
First Commit : October 27, 2015
Latest Commit : March 9, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
March, 2020 | 1 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 1 | |
September, 2019 | 0 | |
August, 2019 | 0 | |
July, 2019 | 0 | |
June, 2019 | 0 | |
May, 2019 | 0 | |
April, 2019 | 0 | |
March, 2019 | 0 | |
February, 2019 | 0 | |
January, 2019 | 0 | |
December, 2018 | 0 | |
November, 2018 | 0 | |
October, 2018 | 0 | |
September, 2018 | 0 | |
August, 2018 | 0 | |
July, 2018 | 0 | |
June, 2018 | 0 | |
May, 2018 | 0 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 0 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 0 | |
August, 2017 | 0 | |
July, 2017 | 0 | |
June, 2017 | 0 | |
May, 2017 | 0 | |
April, 2017 | 0 | |
March, 2017 | 0 | |
February, 2017 | 0 | |
January, 2017 | 0 | |
December, 2016 | 1 | |
November, 2016 | 0 | |
October, 2016 | 1 | |
September, 2016 | 1 | |
August, 2016 | 0 | |
July, 2016 | 1 | |
June, 2016 | 0 | |
May, 2016 | 0 | |
April, 2016 | 0 | |
March, 2016 | 1 | |
February, 2016 | 1 | |
January, 2016 | 1 | |
December, 2015 | 0 | |
November, 2015 | 1 | |
October, 2015 | 2 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 11 |
blender-v2.78-release | 1 |
temp-fracture-modifier-2.8 | 1 |
fracture_modifier-master | 1 |
fracture_modifier | 1 |
blender-v2.78c-release | 1 |
blender-v2.78b-release | 1 |
Favourite Files
Filename | Total Edits |
---|---|
gpu_material.c | 3 |
RAS_OpenGLRasterizer.cpp | 2 |
RAS_OpenGLLight.cpp | 2 |
GPU_material.h | 1 |
rna_object.c | 1 |
bge.types.KX_BlenderMaterial.rst | 1 |
CMakeLists.txt | 1 |
bge.types.KX_LightObject.rst | 1 |
GPG_Application.cpp | 1 |
versioning_270.c | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 24 | 2.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 267 | 22.3 |
Lines Removed | 15 | 1.3 |
Latest commits
March 9, 2020, 16:11 (GMT) |
Fix unnecessary grease pencil drawing when there are no grease pencil objects Differential Revision: https://developer.blender.org/D6551 |
October 7, 2019, 17:39 (GMT) |
Fix T70537: Documentation: bpygpu_offscreen_draw_view3d_doc not up to date |
December 24, 2016, 17:37 (GMT) |
[MSVC] Fix test for C++11 support for vc2015/2017 based on D2432 by Ulysse Martin (youle) |
Revision f978ded by Ulysse Martin / Sergey Sharybin (blender-v2.78-release, blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 19, 2016, 12:26 (GMT) |
UPBGE: Fix crash when calling shade_light texture when mtex has no tex. |
September 30, 2016, 05:41 (GMT) |
UPBGE: Fix crash when calling shade_light texture when mtex has no tex. |
July 1, 2016, 10:01 (GMT) |
BGE: Display Hardware infos only in standalone. This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you click standalone or when you run your executable app from a console. Reviewers: moguri, kupoman, panzergame. |
March 1, 2016, 20:21 (GMT) |
UPBGE: Fix light visibility |
February 18, 2016, 11:05 (GMT) |
BGE: Allow access to original texture openGL Bind code/Id/Number This patch adds a python method to get openGL bind code of material's texture according to the texture slot. Example: import bge cont = bge.logic.getCurrentController() own = cont.owner bindId = own.meshes[0].materials[0].getTextureBindcode(0) Test file: http://www.pasteall.org/blend/40679 This can be used to play with texture in openGL, for example, remove mipmap on the texture or play with all wrapping or filtering options. And this can be used to learn openGL with Blender. Reviewers: TwisterGE, kupoman, moguri, panzergame Reviewed By: TwisterGE, kupoman, moguri, panzergame Projects: #game_engine Differential Revision: https://developer.blender.org/D1804 |
January 17, 2016, 17:47 (GMT) |
BGE: Allow access to light shadow settings with python This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows. Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1 Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1690 |
November 28, 2015, 13:56 (GMT) |
Fix a regression introduced by https://developer.blender.org/D1396 on video playing Fix a regression introduced by https://developer.blender.org/D1396 on video playing Look at @mariomey example file. Reviewers: panzergame Subscribers: mariomey Projects: #game_engine Differential Revision: https://developer.blender.org/D1623 |
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