December 1, 2020, 10:18 (GMT) |
cleanup, encapsulate ProceduralManager |
December 1, 2020, 10:15 (GMT) |
cleanup, includes |
December 1, 2020, 10:14 (GMT) |
make sure code compiles without alembic |
December 1, 2020, 09:56 (GMT) |
alembic: check that we indeed have animated transformations |
December 1, 2020, 09:45 (GMT) |
Cleanup: De-duplicate object mullptr checks Makes it more clear whether object is allowed or not allowed to be NULL. Also, avoids possible access to the different object mode enumerator. Should be no functional changes. |
December 1, 2020, 09:30 (GMT) |
cleanup: remove some parameters from IObject reading functions |
December 1, 2020, 09:27 (GMT) |
Fix T83275: Crash with scene statics and empty scene ob can be NULL, so it needs to be checked before accessing ob->mode Differential Revision: https://developer.blender.org/D9680 |
December 1, 2020, 09:26 (GMT) |
procedural: add Progress to generate |
December 1, 2020, 09:04 (GMT) |
Merge branch 'master' into cycles_procedural_api |
Revision 1bb2c7d by Hans Goudey (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 30, 2020, 22:43 (GMT) |
Cleanup: Store "is_active" instead of pointer property in panel type This is consistent with the way other panel type fields are stored. |
November 30, 2020, 22:40 (GMT) |
Fix sculpt transform incorrently flipping displacement in Y and Z axis These functions were only checking the X axis for flipping the displacement for a symmetry area depending on the initial position of the pivot. This affects transform and any other tools that transform vertices and applies symmetry based on areas (the pose brush, for example). Reviewed By: sergey Differential Revision: https://developer.blender.org/D9654 |
Revision a0f41a4 by Hans Goudey (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 30, 2020, 22:36 (GMT) |
Merge branch 'master' into geometry-nodes |
November 30, 2020, 22:35 (GMT) |
UI: Add Sculpt Session info to stats This adds the vertex and face count info to the scene stats in sculpt mode. These stats count the active vertices and faces in the sculptsession for the active object. This has the following advantages: - It is possible to know how many vertices the sculptsession has active comparted to the vertex count of the entire scene from sculpt mode - When sculpting with constructive modifiers, these stats will report the number of vertices that you can actually sculpt with, instead of the vertex count of the modified mesh and the entire scene. Reviewed By: sergey, dbystedt Differential Revision: https://developer.blender.org/D9623 |
November 30, 2020, 21:39 (GMT) |
Cleanup: Use LISTBASE_FOREACH for node tree sockets RNA code |
November 30, 2020, 19:49 (GMT) |
Resolved merge conflict, reformatted, break long lines, parameters |
November 30, 2020, 19:28 (GMT) |
Importer Cleanup: renames, const. |
Revision 7aa47cd by Dalai Felinto (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 30, 2020, 19:25 (GMT) |
Merge remote-tracking branch 'origin/master' into geometry-nodes |
November 30, 2020, 18:56 (GMT) |
Cleanup: Reduce variable scope in node drawing code Also use LISTBASE_FOREACH in a few places and generally clean up the code for the two sidebar panels "Sockets" and "Interface". |
November 30, 2020, 18:47 (GMT) |
Cleanup: Remove unecessary code. We already `memset` the whole mesh runtime to zero, no need to set some of its pointer explicitly to NULL afterward. |
November 30, 2020, 18:46 (GMT) |
Fix T83196: bad matrix to quaternion precision near 180 degrees rotation. Adjust the threshold for switching from the base case to trace > 0, based on very similar example code from www.euclideanspace.com to avoid float precision issues when trace is close to -1. Also, remove conversions to and from double, because using double here doesn't really have benefit, especially with the new threshold. Finally, add quaternion-matrix-quaternion round trip tests with full coverage for all 4 branches. Differential Revision: https://developer.blender.org/D9675 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021