Blender Git Commit Log

All Blender Git commits.

Page: 1086 / 8462

December 1, 2020, 10:18 (GMT)
cleanup, encapsulate ProceduralManager
December 1, 2020, 10:15 (GMT)
cleanup, includes
December 1, 2020, 10:14 (GMT)
make sure code compiles without alembic
December 1, 2020, 09:56 (GMT)
alembic: check that we indeed have animated transformations
December 1, 2020, 09:45 (GMT)
Cleanup: De-duplicate object mullptr checks

Makes it more clear whether object is allowed or not allowed to be NULL.
Also, avoids possible access to the different object mode enumerator.

Should be no functional changes.
December 1, 2020, 09:30 (GMT)
cleanup: remove some parameters from IObject reading functions
December 1, 2020, 09:27 (GMT)
Fix T83275: Crash with scene statics and empty scene

ob can be NULL, so it needs to be checked before accessing ob->mode

Differential Revision: https://developer.blender.org/D9680
December 1, 2020, 09:26 (GMT)
procedural: add Progress to generate
December 1, 2020, 09:04 (GMT)
Merge branch 'master' into cycles_procedural_api
November 30, 2020, 22:43 (GMT)
Cleanup: Store "is_active" instead of pointer property in panel type

This is consistent with the way other panel type fields are stored.
November 30, 2020, 22:40 (GMT)
Fix sculpt transform incorrently flipping displacement in Y and Z axis

These functions were only checking the X axis for flipping the
displacement for a symmetry area depending on the initial position of
the pivot.
This affects transform and any other tools that transform vertices and
applies symmetry based on areas (the pose brush, for example).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9654
November 30, 2020, 22:36 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 22:35 (GMT)
UI: Add Sculpt Session info to stats

This adds the vertex and face count info to the scene stats in sculpt
mode. These stats count the active vertices and faces in the
sculptsession for the active object. This has the following advantages:
- It is possible to know how many vertices the sculptsession has active
comparted to the vertex count of the entire scene from sculpt mode
- When sculpting with constructive modifiers, these stats will report the
number of vertices that you can actually sculpt with, instead of the
vertex count of the modified mesh and the entire scene.

Reviewed By: sergey, dbystedt

Differential Revision: https://developer.blender.org/D9623
Revision 6b12dad by Hans Goudey (master)
November 30, 2020, 21:39 (GMT)
Cleanup: Use LISTBASE_FOREACH for node tree sockets RNA code
November 30, 2020, 19:49 (GMT)
Resolved merge conflict, reformatted, break long lines, parameters
November 30, 2020, 19:28 (GMT)
Importer Cleanup: renames, const.
November 30, 2020, 19:25 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
Revision 007a0e4 by Hans Goudey (master)
November 30, 2020, 18:56 (GMT)
Cleanup: Reduce variable scope in node drawing code

Also use LISTBASE_FOREACH in a few places and generally clean up
the code for the two sidebar panels "Sockets" and "Interface".
Revision 5a35e56 by Bastien Montagne (master)
November 30, 2020, 18:47 (GMT)
Cleanup: Remove unecessary code.

We already `memset` the whole mesh runtime to zero, no need to set some
of its pointer explicitly to NULL afterward.
November 30, 2020, 18:46 (GMT)
Fix T83196: bad matrix to quaternion precision near 180 degrees rotation.

Adjust the threshold for switching from the base case to trace > 0,
based on very similar example code from www.euclideanspace.com to
avoid float precision issues when trace is close to -1.

Also, remove conversions to and from double, because using double
here doesn't really have benefit, especially with the new threshold.

Finally, add quaternion-matrix-quaternion round trip tests with
full coverage for all 4 branches.

Differential Revision: https://developer.blender.org/D9675
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021