November 29, 2020, 11:59 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
November 29, 2020, 08:04 (GMT) |
CMake/macOS: Use custom LIBDIR if set on CLI Reviewed By: ankitm Maniphest Tasks: T83174 Differential Revision: https://developer.blender.org/D9664 |
November 28, 2020, 19:27 (GMT) |
Speed up finding patch components in new boolean. By checking if a cell has already been processed in the finding patch component code, an enormous speedup happens. This only will be noticeable if there are lots of patches, and some cells with a large number of patches. |
November 28, 2020, 18:26 (GMT) |
Speedups for finding cells in new boolean. In case where there are coplanar instersections where each part has a lot of triangles, the finding-cells algorithm was very inefficient. This uses a Set instead of a Vector to keep track of a cell's patches, avoids going through all patch x patch combinations, avoids going through all patches to renumber after a merge, and merges smaller patch-sixe cells into larger ones. All this reduces the time to find cells in the cited case by a factor of 10. |
November 28, 2020, 16:48 (GMT) |
Add reading and writing for ui data structs |
November 28, 2020, 12:54 (GMT) |
Fix Auto Clamped limits when smoothing the transition of cyclic curves. The value of l[count-1] should be ready by the time hmin/hmax is computed. Otherwise the left limit for the transition key would be scaled wrong. |
November 28, 2020, 12:54 (GMT) |
Fix some naming and comments in F-Curve smoothing code. |
November 28, 2020, 12:54 (GMT) |
Fix T83023: incorrect shape of cyclic F-Curve with only two points. The equation solver didn't handle the one unknown case correctly. |
November 28, 2020, 10:10 (GMT) |
GPencil: Fix unreported vertex size for Bezier handles By error, the Bezier points were using the mesh vertex size, not the grease pencil vertex size. |
November 27, 2020, 19:27 (GMT) |
Fixes for adding and removing custom properties |
November 27, 2020, 19:17 (GMT) |
Fixes for custom properties API function |
Revision a7680e2 by Jacques Lucke (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:44 (GMT) |
Merge branch 'master' into geometry-nodes |
Revision bc3b484 by Jacques Lucke (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:44 (GMT) |
Geometry Nodes: do not create geometry depsgraph relation for empty object This resulted in a warning. |
Revision 659ef49 by Jacques Lucke (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:38 (GMT) |
Geometry Nodes: support muted nodes The handling of muted nodes is handled at the derived node tree level now. This is also where expanding node groups is handled. Muted nodes are relinked and removed from the derived tree during construction. The geometry node evaluation code does not have to know about muted nodes this way. |
Revision 683041f by Pablo Vazquez (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:25 (GMT) |
Revision 39ee0a5 by Pablo Vazquez (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:07 (GMT) |
UI: Update node socket colors Note: This also changes the Shader socket color, to match "Shading" in the Outliner. Theme update for shader nodes will be committed separately. Related to T82689 |
Revision 45e2c12 by Dalai Felinto (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:06 (GMT) |
Geometry Nodes: Fix building in Mac |
November 27, 2020, 17:42 (GMT) |
alembic : fix some crashes related to time sampling reuse time sampling from alembic library to lookup the data arrays |
November 27, 2020, 17:38 (GMT) |
alembic : fix fps not taking into account base |
November 27, 2020, 17:22 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021