Revision 9e6553c by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 10:50 (GMT) |
Geometry Nodes: change color of object socket |
Revision 107a089 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 10:47 (GMT) |
Geometry Nodes: improve GeometrySet This commits implements multiple changes: * Adds a simple C API. * Improves the ownership handling by introducing GeometryOwnershipType. * Adds an InstancesComponent that stores positions and Object pointers. |
November 12, 2020, 10:39 (GMT) |
Merge branch 'blender-v2.91-release' into master |
November 12, 2020, 10:36 (GMT) |
Sculpt: fix face set extract clicking in empty space Should not do anything in that case. ref T82615 Maniphest Tasks: T82615 Differential Revision: https://developer.blender.org/D9532 |
November 12, 2020, 10:36 (GMT) |
Sculpt: use ESC key in addition to RMB to cancel eyedropper This is more in line to other eyedropper usages throughout blender. Affected operators: - Sample Dyntopo detail - Extract Face Set (as reported in T82615) ref T82615 Maniphest Tasks: T82615 Differential Revision: https://developer.blender.org/D9531 |
Revision 8ecc1be by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 12, 2020, 10:35 (GMT) |
Nodes: add utility to check for link cycles in derived node trees |
November 12, 2020, 10:29 (GMT) |
Merge branch 'geometry-nodes' into temp-modifiers-instancing |
November 12, 2020, 10:26 (GMT) |
Merge branch 'blender-v2.91-release' into master |
November 12, 2020, 10:26 (GMT) |
Codesign: Report codesign errors from server to worker Pass codesign errors (if any) from codesign buildbot server to the buildbot worker, so that the latter one can abort build process if the error happens. This solves issues when non-properly-notarized DMG package gets uploaded to the buildbot website. |
Revision 91ad33e by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 12, 2020, 10:25 (GMT) |
Merge branch 'master' into geometry-nodes |
November 12, 2020, 10:23 (GMT) |
Merge branch 'blender-v2.91-release' into master |
November 12, 2020, 10:20 (GMT) |
Fix T82624: Skin modifiers root bone cannot be moved When creating an armature from the skin modifier, resulting bones would always be flagged BONE_CONNECTED. Those bones cannot be transformed (just rotated). Now only flag bones that really have a parent BONE_CONNECTED. Maniphest Tasks: T82624 Differential Revision: https://developer.blender.org/D9534 |
November 12, 2020, 10:09 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 12, 2020, 09:47 (GMT) |
Fix T82388: Sculpt mode: Unexpected undo behavior. Issue exposed by rB4c7b1766a7f1. Main idea is that non-memfile first undo step should check into previous memfile and tag the ID it is editing as `future_changed`. That way, when we go back and undo to the memfile, said IDs are properly detected as changed and re-read from the memfile. Otherwise, undo system sees them as unchanged, and just re-use the current data instead. Note that currently only Sculpt mode seems affected (probably because it is storing the mode switch itself as a Sculpt undo step instead of a memfile one), but similar action might be needed in some other cases too. Maniphest Tasks: T82388 Differential Revision: https://developer.blender.org/D9510 |
November 12, 2020, 09:34 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
November 12, 2020, 09:28 (GMT) |
LineArt: Remove `lineart_share` |
November 12, 2020, 09:12 (GMT) |
Codesign: Report codesign errors from server to worker Pass codesign errors (if any) from codesign buildbot server to the buildbot worker, so that the latter one can abort build process if the error happens. This solves issues when non-properly-notarized DMG package gets uploaded to the buildbot website. |
November 12, 2020, 09:00 (GMT) |
Codesign: Make Windows codesign check more strict Check that signtool reported number of files successfulyl signed, and that the number equals to 1. |
November 12, 2020, 08:55 (GMT) |
Codesign: Report signing errors on Windows |
November 12, 2020, 08:26 (GMT) |
Merge branch 'master' into codesign_error_tracker |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021