Blender Git Commit Log

All Blender Git commits.

Page: 1125 / 8462

November 12, 2020, 10:50 (GMT)
Geometry Nodes: change color of object socket
November 12, 2020, 10:47 (GMT)
Geometry Nodes: improve GeometrySet

This commits implements multiple changes:
* Adds a simple C API.
* Improves the ownership handling by introducing GeometryOwnershipType.
* Adds an InstancesComponent that stores positions and Object pointers.
Revision 0d04bcd by Philipp Oeser (master)
November 12, 2020, 10:39 (GMT)
Merge branch 'blender-v2.91-release' into master
Revision 12dd26a by Philipp Oeser (master)
November 12, 2020, 10:36 (GMT)
Sculpt: fix face set extract clicking in empty space

Should not do anything in that case.

ref T82615

Maniphest Tasks: T82615

Differential Revision: https://developer.blender.org/D9532
Revision b4b4532 by Philipp Oeser (master)
November 12, 2020, 10:36 (GMT)
Sculpt: use ESC key in addition to RMB to cancel eyedropper

This is more in line to other eyedropper usages throughout blender.

Affected operators:
- Sample Dyntopo detail
- Extract Face Set (as reported in T82615)

ref T82615

Maniphest Tasks: T82615

Differential Revision: https://developer.blender.org/D9531
November 12, 2020, 10:35 (GMT)
Nodes: add utility to check for link cycles in derived node trees
November 12, 2020, 10:29 (GMT)
Merge branch 'geometry-nodes' into temp-modifiers-instancing
November 12, 2020, 10:26 (GMT)
Merge branch 'blender-v2.91-release' into master
November 12, 2020, 10:26 (GMT)
Codesign: Report codesign errors from server to worker

Pass codesign errors (if any) from codesign buildbot server to the
buildbot worker, so that the latter one can abort build process if
the error happens. This solves issues when non-properly-notarized
DMG package gets uploaded to the buildbot website.
November 12, 2020, 10:25 (GMT)
Merge branch 'master' into geometry-nodes
November 12, 2020, 10:23 (GMT)
Merge branch 'blender-v2.91-release' into master
November 12, 2020, 10:20 (GMT)
Fix T82624: Skin modifiers root bone cannot be moved

When creating an armature from the skin modifier, resulting bones would
always be flagged BONE_CONNECTED.
Those bones cannot be transformed (just rotated).

Now only flag bones that really have a parent BONE_CONNECTED.

Maniphest Tasks: T82624

Differential Revision: https://developer.blender.org/D9534
November 12, 2020, 10:09 (GMT)
Merge branch 'master' into cycles_procedural_api
November 12, 2020, 09:47 (GMT)
Fix T82388: Sculpt mode: Unexpected undo behavior.

Issue exposed by rB4c7b1766a7f1.

Main idea is that non-memfile first undo step should check into previous
memfile and tag the ID it is editing as `future_changed`.

That way, when we go back and undo to the memfile, said IDs are properly
detected as changed and re-read from the memfile.

Otherwise, undo system sees them as unchanged, and just re-use the
current data instead.

Note that currently only Sculpt mode seems affected (probably because it
is storing the mode switch itself as a Sculpt undo step instead of a
memfile one), but similar action might be needed in some other cases
too.

Maniphest Tasks: T82388

Differential Revision: https://developer.blender.org/D9510
November 12, 2020, 09:34 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
November 12, 2020, 09:28 (GMT)
LineArt: Remove `lineart_share`
November 12, 2020, 09:12 (GMT)
Codesign: Report codesign errors from server to worker

Pass codesign errors (if any) from codesign buildbot server to the
buildbot worker, so that the latter one can abort build process if
the error happens. This solves issues when non-properly-notarized
DMG package gets uploaded to the buildbot website.
November 12, 2020, 09:00 (GMT)
Codesign: Make Windows codesign check more strict

Check that signtool reported number of files successfulyl signed,
and that the number equals to 1.
November 12, 2020, 08:55 (GMT)
Codesign: Report signing errors on Windows
November 12, 2020, 08:26 (GMT)
Merge branch 'master' into codesign_error_tracker
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021