May 19, 2020, 13:20 (GMT) |
Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender When packing the image the height of the tile was checked to the width of the packing area. This resulted that the tile was ignored. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7784 |
May 19, 2020, 13:18 (GMT) |
Merge branch 'blender-v2.83-release' |
May 19, 2020, 13:18 (GMT) |
May 19, 2020, 13:17 (GMT) |
May 19, 2020, 13:13 (GMT) |
May 19, 2020, 12:45 (GMT) |
Merge branch 'blender-v2.83-release' |
May 19, 2020, 12:42 (GMT) |
Fix (unreported) UV shadow not drawing smooth When showing UV edges after modifiers [draw_uvs_shadow], these were never drawn anti-aliased [in contrast to the 'main' UVs]. Also: they did not respect the new 'UV Opacity' setting. Differential Revision: https://developer.blender.org/D7764 |
May 19, 2020, 12:17 (GMT) |
Merge branch 'blender-v2.83-release' |
May 19, 2020, 12:16 (GMT) |
Fix T75694: Compositor Backdrop boundbox missing updates This adds notifiers for backimage_move & backimage_fit. Maniphest Tasks: T75694 Differential Revision: https://developer.blender.org/D7778 |
May 19, 2020, 11:59 (GMT) |
Merge branch 'blender-v2.83-release' |
May 19, 2020, 10:33 (GMT) |
Fluid: Cleanup unused variables |
May 19, 2020, 10:24 (GMT) |
GPencil: Make is_nofill_stroke property editable This can be used by some add-ons. |
May 19, 2020, 10:22 (GMT) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object The issue was that we used GL_ALWAYS for depth checking here which would lead to the depth information from objects being messed up. It would not represent which object was closest to the camera. Reviewed By: Cl�ment Foucault, Jeroen Bakker, Campbell Barton Differential Revision: https://developer.blender.org/D7710 |
May 19, 2020, 10:22 (GMT) |
Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode The issue was that we didn't convert the current rotational values. We simply just switched mode without doing any data conversions. |
May 19, 2020, 10:22 (GMT) |
Fix Frame Dropping not dropping the correct amount of frames Previously the playback mode "Frame Dropping" would not drop the correct number of frames which would lead to slow playback. For example, the playback target is 60fps. However we can only muster around 32 fps. The delta frames from the last step is in this case ~1.98 or so. With the previous code, we would floor this. That would lead us to step forward one frame each time, effectively playing back the animation at half the speed as we will try to render every frame. To fix this we simply save the remaining fraction from the previous frame and use it to compute the current frame step. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D7694 |
May 19, 2020, 10:21 (GMT) |
Made pose push/relax to breakdown behave smooth on rotations A follow up to T67212. I missed that the rotation interpolation had its own code path. The previous rotation push code was actually wrong (but smooth). Now all of the actions behave correctly and is smoothly interpolated. |
May 19, 2020, 10:21 (GMT) |
Merge branch 'master' into greasepencil-object |
May 19, 2020, 09:55 (GMT) |
improve terminology |
May 19, 2020, 09:49 (GMT) |
improve terminology |
May 19, 2020, 09:45 (GMT) |
update terminology |
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