Blender Git Commit Log

All Blender Git commits.

Page: 1631 / 8462

May 19, 2020, 13:20 (GMT)
Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender

When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D7784
May 19, 2020, 13:18 (GMT)
Merge branch 'blender-v2.83-release'
May 19, 2020, 13:18 (GMT)
Fix T76881: Changing "Use Speed Vectors" deletes all existing cache

Reviewers: sebbas
May 19, 2020, 13:17 (GMT)
Fix build error after 30cbbccc6002

That part only applies to master, sorry for the noise
May 19, 2020, 13:13 (GMT)
Fix T76694: Fluid cache is deleted when changing Upres Factor

Reviewers: sebbas
May 19, 2020, 12:45 (GMT)
Merge branch 'blender-v2.83-release'
May 19, 2020, 12:42 (GMT)
Fix (unreported) UV shadow not drawing smooth

When showing UV edges after modifiers [draw_uvs_shadow], these were never
drawn anti-aliased [in contrast to the 'main' UVs].

Also: they did not respect the new 'UV Opacity' setting.

Differential Revision: https://developer.blender.org/D7764
Revision 22998ab by Philipp Oeser (master)
May 19, 2020, 12:17 (GMT)
Merge branch 'blender-v2.83-release'
May 19, 2020, 12:16 (GMT)
Fix T75694: Compositor Backdrop boundbox missing updates

This adds notifiers for backimage_move & backimage_fit.

Maniphest Tasks: T75694

Differential Revision: https://developer.blender.org/D7778
May 19, 2020, 11:59 (GMT)
Merge branch 'blender-v2.83-release'
May 19, 2020, 10:33 (GMT)
Fluid: Cleanup unused variables
May 19, 2020, 10:24 (GMT)
GPencil: Make is_nofill_stroke property editable

This can be used by some add-ons.
May 19, 2020, 10:22 (GMT)
Fix T76541: OpenGl Depth Picking not selecting frontmost object

The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Cl�ment Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: https://developer.blender.org/D7710
May 19, 2020, 10:22 (GMT)
Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode

The issue was that we didn't convert the current rotational values.
We simply just switched mode without doing any data conversions.
May 19, 2020, 10:22 (GMT)
Fix Frame Dropping not dropping the correct amount of frames

Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps. However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this. That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: https://developer.blender.org/D7694
May 19, 2020, 10:21 (GMT)
Made pose push/relax to breakdown behave smooth on rotations

A follow up to T67212. I missed that the rotation interpolation had its
own code path.

The previous rotation push code was actually wrong (but smooth).

Now all of the actions behave correctly and is smoothly interpolated.
May 19, 2020, 10:21 (GMT)
Merge branch 'master' into greasepencil-object
May 19, 2020, 09:55 (GMT)
improve terminology
May 19, 2020, 09:49 (GMT)
improve terminology
May 19, 2020, 09:45 (GMT)
update terminology
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021