May 12, 2020, 17:40 (GMT) |
UI/Animation: Don't change Graph Editor cursor from scrubbing region Do not execute the operator to change the Graph Editor cursor when changing the active frame through the scrubbing region. This is not what users expect, see T76599. Removes an explicit exception to not let the regular frame change operator execute in the Graph Editor. It was needed to let the cursor operator run instead, but the interplay between the two operators is now handled at keymap level. Fixes T76599. |
May 12, 2020, 17:35 (GMT) |
May 12, 2020, 17:07 (GMT) |
UI: Remove duplicate Mark/Clear Seam entries from Edge menus These already exist in the UV menu (both in the 3D Viewport and UV Editor) which makes it more clear that this feature is related to UV Unwrapping. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move lamp foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move texture foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move armature foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move library foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move lattice foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move metaball foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:54 (GMT) |
Refactor: Move Curve foreach_id to new IDTypeInfo structure. |
May 12, 2020, 16:00 (GMT) |
Merge branch 'blender-v2.83-release' |
May 12, 2020, 16:00 (GMT) |
Fix T76113 GPU: Crash closing file browsers with AMD GPUs This fixes crash in the free mesa driver for amd gpus. This crash seems to only happen on linux. |
May 12, 2020, 15:59 (GMT) |
Merge branch 'master' into greasepencil-object |
May 12, 2020, 15:54 (GMT) |
Merge branch 'blender-v2.83-release' Conflicts: release/scripts/startup/bl_ui/properties_render.py source/blender/blenkernel/BKE_blender_version.h |
May 12, 2020, 15:48 (GMT) |
GPencil: Add new parameter for SMAA threshold This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708 |
May 12, 2020, 14:21 (GMT) |
Fix T74694: Sculpt Mask Influences Weight/Vertex Paint Drawing Sculpt overlay assumed that the sculpt session was always in sculpt mode. But the sculpt session was also used for Vertex/Weight painting. This resulted that when a mask was defined in the sculpt mode this resulted into render artifacts. This patch adds a check to see if the object has a sculpt session for OB_MODE_SCULPT. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7704 |
May 12, 2020, 14:16 (GMT) |
Merge branch 'blender-v2.83-release' |
May 12, 2020, 14:13 (GMT) |
Fix T76053: Rigid Body properties disappears after deleting rigid body constraint object and undoing. Since we re-use same addresses of IDs with newly read data, and never remap old IDs to 'proper' 'old' ID pointers, it implies that old IDs being deleted will have many ID pointers to new, valid data that we want to keep. In general anyway, code from IDTypeInfo (i.e. low-level ID management code) should never do anything outside of its own ID scope, we cannot guarantee that given ID is in fully valid state regarding its relations to other data-blocks. |
May 12, 2020, 13:58 (GMT) |
Merge branch 'blender-v2.83-release' |
May 12, 2020, 13:58 (GMT) |
Multires: Cleanup, clarify comments |
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