April 13, 2020, 15:24 (GMT) |
UI: Draw real node sockets for node-input buttons and left-align them Couple of reasons for this: * Makes it easier to understand that and how these buttons map to nodes. * These buttons represent node inputs, so it makes more sense to have the icons on the left. * We'd like to show the usual decorators on the right, but having two circles for different purposes next to each other would be confusing. Also respects the socket shape. So if a diamond shape is used for example, the properties show that too. I'm not sure if the previous icon textures were cached, either way this method doesn't use the caching. So this adds a draw call for every socket icon which is a bit annoying, but probably neglectable. Would be better if we'd use proper icon textures or batches, but that's a separate change. Differential Revision: https://developer.blender.org/D7409 |
April 13, 2020, 15:15 (GMT) |
Fix T75032: New complex solidify algorithm handles poorly merging threshold of small geometry details. * Implemented the algortihm that would merge vertices to the weighted center between them. * Exposed the merge threshold to the user. The new default tolerance is 0.0001 (versionning code ensures that previous default value remains in use to avoid any change in existing files). Review and minor changes/cleanups from Bastien Montagne (@mont29). |
April 13, 2020, 15:01 (GMT) |
Fix wrong use of heading in Preferences |
April 13, 2020, 13:54 (GMT) |
Merge branch 'master' into greasepencil-object |
April 13, 2020, 13:47 (GMT) |
UI: Fix wrong icon used for Unified Color toggle |
April 13, 2020, 13:40 (GMT) |
Use row headings and correct alignment for more Symmetry panels |
April 13, 2020, 13:15 (GMT) |
Fix T75677: Annotation in compositor/shading tabs loose AA after drawing stroke The drawing of annotations in 2D was using a very old code created in 2.6x versions. Now it's using a standard shader as it's done while drawing. |
April 13, 2020, 13:04 (GMT) |
Use column header for Armature Viewport Display panel. |
April 13, 2020, 13:03 (GMT) |
Draw node socket icons in properties using real node socket shape/color |
April 13, 2020, 10:37 (GMT) |
GPencil: Add turnpolicy parameter to trace This determines how turn in the trace process. (It uses Potracle lib values) |
April 13, 2020, 08:22 (GMT) |
Merge branch 'master' into greasepencil-object |
April 13, 2020, 08:07 (GMT) |
Cleanup: unused parameter... |
April 13, 2020, 05:49 (GMT) |
Fix T75667: Use of incorrect terminology in the brush_colors_flip operator - The word 'Flip' is incorrect. 'Swap' or 'Switch' is correct. - In Blender, we use 'primary' & 'secondary' color swatches, not 'foreground' and 'background' |
April 12, 2020, 23:44 (GMT) |
Fix error in previous commit I unintentionally changed the size of checkboxes, should be back to the old size now. |
April 12, 2020, 23:17 (GMT) |
April 12, 2020, 23:13 (GMT) |
Change padding around checkboxes Two changes: * Reduce padding between checkbox and text. That makes it clearer what the checkbox belongs to if there's also a column heading in front of the checkbox. * Don't add padding on the left side of checkboxes. That makes them line up better with items above and below it. |
April 12, 2020, 22:28 (GMT) |
VSE: Add sample tool This tool is set as default tool, so default action on click doesn't have pernament effect. Reviewed By: campbellbarton Differential Revision: D7064 |
April 12, 2020, 21:56 (GMT) |
Refactor sample operator Move sample operator functions to `ed_util_imbuf.c` and change common functions, so they can be used in image editor and sequencer. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7315 |
April 12, 2020, 21:00 (GMT) |
Fix T75421: Wipe clock and Iris transition not working. Use enum items in RNA enum definition instead of hard-coded values. Broken by 5dcb6fb22f3 Cleanup: unused enums Reviewed By: brecht Differential Revision: https://developer.blender.org/D7342 |
April 12, 2020, 20:42 (GMT) |
Fix T74875: Preview shows previously cached frame after Hard Cut Add method to invalidate strip cache in range of non-overlapping strip. Invalidate original strip in range of new strip created by cutting. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7313 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021