April 14, 2020, 09:59 (GMT) |
Merge branch 'master' into functions |
April 14, 2020, 09:50 (GMT) |
Cleanup: remove unnecessary branch when lib linking constraints Differential Revision: https://developer.blender.org/D7386 Reviewers: mont29 |
April 14, 2020, 09:29 (GMT) |
BLI_math: add min/max utils for chars. |
April 14, 2020, 09:07 (GMT) |
Fix T75542: toggling modifier visibility not working correct with undo speedup The problem was that in direct_link_id_restore_recalc, recalc_undo_accumulated should contain the changes from the target state to the current state. However it had already been cleared at that point, to start accumulating changes up to the next undo push. Delaying the clear of this flag seems like the obvious solution, but it's hard to find the right place for that (if there is one). Instead this splits up the flag into two separate variables. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7402 |
April 14, 2020, 09:07 (GMT) |
GPencil: Fix small issue in selection The selection was not consistent inside fill |
April 14, 2020, 08:50 (GMT) |
UI: improve menu search with dimmed menu prefix - Show dimmed text for the menu entries leading up to the menu item. - Show icons between the menu text and menu item. - Use unicode right pointing triangle instead of arrow. |
April 14, 2020, 08:41 (GMT) |
Cleanup: pass font drawing x/y offset arguments as int's Internally these values are ints. |
April 14, 2020, 08:34 (GMT) |
UI: add spin to extrude menu This tool wasn't accessible anywhere in the interface (besides the interactive tool). Add to extrude since it's a kind of extrusion. |
April 14, 2020, 08:30 (GMT) |
UI: correct menu used for dope-sheet |
April 14, 2020, 08:10 (GMT) |
Merge branch 'master' into greasepencil-object |
April 14, 2020, 08:09 (GMT) |
GPencil: Backport Random Layer color Use a single color by object in grease pencil is not practical because is necessary to see all layers. To tint by layer, the layer tint parameter is used and not the material color as is done in other modes. This function has been backported from 2.82. |
April 14, 2020, 07:46 (GMT) |
Sculpt: Implement undo of Apply Base during sculpt session The idea is to push both base mesh geometry and PBVH coordinates so it is possible to undo everything without loosing data which was not flushed from sculpt session to base mesh. It is possible do memory optimization to avoid push custom data layers which are not touched by operator, but before doing that better to ensure this is a correct and working approach. Differential Revision: https://developer.blender.org/D7381 |
April 14, 2020, 00:49 (GMT) |
Cleanup: ed_util_imbuf sections |
April 14, 2020, 00:49 (GMT) |
Cleanup: spelling |
April 14, 2020, 00:49 (GMT) |
Cleanup: remove redundant include, clang-format |
April 13, 2020, 20:00 (GMT) |
Use PNL_ prefix for new panel type flags This prefix should be changed, but it's best to be consistent for now |
April 13, 2020, 17:57 (GMT) |
Tweaks to layout for many modifiers Bevel: Move to two new panels Data Transfer: Add advanced panel for rarely used inputs Mesh Sequence Cache: Don't use useless subpanels Mirror: Clip in main panel, data panel instead of UVs Multires: Advanced panel and add missing properties Normal Edit: Offset in subpanel Simple Deform: Orientation panel to restrictions panel Solidify: Add normals subpanel Subdivision Surface: Add advanced subpanel UVWarp: Add transform subpanel Wave: use_x and use_y as toggles on the same row Wireframe: Don't use split layout |
April 13, 2020, 17:13 (GMT) |
Fix T75676: Inconsistent "Only selected" GP layers in Dope Sheet The selection was not checking all modes. |
April 13, 2020, 16:22 (GMT) |
Support using property split for menu items & use for output FPS setting We could add an extra parameter for the label string, for now we can just use the headings. So if a layout heading is available (set and not already added) use that to enable the split layout. |
April 13, 2020, 15:36 (GMT) |
Merge branch 'temp-node-socket-buttons' into temp-checkbox-layout-tweaks |
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