February 27, 2020, 15:56 (GMT) |
EEVEE: Shadow Render Pass Revert the change that renders the background black. |
February 27, 2020, 15:27 (GMT) |
GPencil: Changes in panels of Vertex Paint mode Remove duplicated color and change titles |
February 27, 2020, 15:22 (GMT) |
GPencil: More tweaks to Vertex Color panels |
February 27, 2020, 15:14 (GMT) |
Cleanup: more refactoring of GPU material attributes and textures This further separates requested attributes and textures from the actual node graph, that can be retained after the graph has been compiled and freed. It makes it easier to add volume grids as a native concept, which sits somewhere between an attribute and a texture. It also adds explicit link types for UDIM tile mapping, rather than relying on fairly hidden logic. |
February 27, 2020, 15:11 (GMT) |
Build: don't include WITH_SYSTEM_GLEW as part of make lite System GLEW often is not new enough, which gives error on startup. The build correctness should not be affected by using lite vs. full, so better to leave this out than save compiling one extra file. |
February 27, 2020, 15:02 (GMT) |
Fix T74063: EEVEE Render Passes Cycles recently fixed this issue, EEVEE needed to be adapted to output similar results in the light passes. This patch implements cycles `safe_divide_even_color` function to a GLSL function that will be used when extracting the light passes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6948 |
February 27, 2020, 14:57 (GMT) |
Fix T74110: EEVEE Shadow Pass Shadow could penetrate occluded geometry. This patch adds a check to see if the light is in the right location to light the pixel. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6918 |
February 27, 2020, 14:25 (GMT) |
Objects: make evaluated data runtime storage usable for types other than mesh This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. Differential Revision: https://developer.blender.org/D6695 |
February 27, 2020, 14:11 (GMT) |
Cleanup: split off hair cache function for reusability For when we support sources of hair other than particle systems. |
February 27, 2020, 14:06 (GMT) |
DRW: Shader: Add shader library manager This new object makes it easier to resolve shader code dependency. |
February 27, 2020, 14:02 (GMT) |
Cleanup: add missing use_nodes in default materials with nodetrees This didn't break anything, but could in the future. |
February 27, 2020, 13:55 (GMT) |
February 27, 2020, 13:27 (GMT) |
GPencil: Remove duplicated code |
February 27, 2020, 13:24 (GMT) |
Merge branch 'master' into greasepencil-object |
February 27, 2020, 13:22 (GMT) |
Fix channel lists ignoring collection visibility The dope sheet, NLA editor, and other similar animation editors were ignoring the temporariy visibility flag of collections. As a result, an editor that's supposed to show animation data of visible objects only was still showing such data of objects that were hidden by hiding their collection. This was observed while fixing T71743. |
February 27, 2020, 13:21 (GMT) |
GPencil: Changes to Header of the Vertex Color panel We need see the panel in Material mode. |
February 27, 2020, 12:07 (GMT) |
February 27, 2020, 11:52 (GMT) |
Build: change libc compatibility code to only be used for new glibc This way we can still use fast math functions. |
February 27, 2020, 11:50 (GMT) |
Fix T74119: Cycles Viewport Render Tint Cycles uses the display_space_shader it gets from Blender. When requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which set the `color` uniform incorrectly. This resulted in a yellowish tint when used. To fix this the `GPU_SHADER_2D_IMAGE` shader will be used. Reviewed By: brecht, fclem Maniphest Tasks: T74119 Differential Revision: https://developer.blender.org/D6921 |
February 27, 2020, 11:48 (GMT) |
GPencil: Remove double color swatch in popover |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021