Blender Git Commit Log

All Blender Git commits.

Page: 1827 / 8462

February 27, 2020, 15:56 (GMT)
EEVEE: Shadow Render Pass

Revert the change that renders the background black.
February 27, 2020, 15:27 (GMT)
GPencil: Changes in panels of Vertex Paint mode

Remove duplicated color and change titles
February 27, 2020, 15:22 (GMT)
GPencil: More tweaks to Vertex Color panels
February 27, 2020, 15:14 (GMT)
Cleanup: more refactoring of GPU material attributes and textures

This further separates requested attributes and textures from the actual
node graph, that can be retained after the graph has been compiled and
freed. It makes it easier to add volume grids as a native concept, which
sits somewhere between an attribute and a texture.

It also adds explicit link types for UDIM tile mapping, rather than
relying on fairly hidden logic.
February 27, 2020, 15:11 (GMT)
Build: don't include WITH_SYSTEM_GLEW as part of make lite

System GLEW often is not new enough, which gives error on startup. The build
correctness should not be affected by using lite vs. full, so better to leave
this out than save compiling one extra file.
February 27, 2020, 15:02 (GMT)
Fix T74063: EEVEE Render Passes

Cycles recently fixed this issue, EEVEE needed to be adapted to output
similar results in the light passes.

This patch implements cycles `safe_divide_even_color` function to a GLSL
function that will be used when extracting the light passes.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6948
February 27, 2020, 14:57 (GMT)
Fix T74110: EEVEE Shadow Pass

Shadow could penetrate occluded geometry. This patch adds a check to see
if the light is in the right location to light the pixel.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6918
February 27, 2020, 14:25 (GMT)
Objects: make evaluated data runtime storage usable for types other than mesh

This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.

Differential Revision: https://developer.blender.org/D6695
February 27, 2020, 14:11 (GMT)
Cleanup: split off hair cache function for reusability

For when we support sources of hair other than particle systems.
February 27, 2020, 14:06 (GMT)
DRW: Shader: Add shader library manager

This new object makes it easier to resolve shader code dependency.
February 27, 2020, 14:02 (GMT)
Cleanup: add missing use_nodes in default materials with nodetrees

This didn't break anything, but could in the future.
February 27, 2020, 13:55 (GMT)
Fix T74228, T74246: Strange Characters

The glyph can come from a different cache.
February 27, 2020, 13:27 (GMT)
GPencil: Remove duplicated code
February 27, 2020, 13:24 (GMT)
Merge branch 'master' into greasepencil-object
February 27, 2020, 13:22 (GMT)
Fix channel lists ignoring collection visibility

The dope sheet, NLA editor, and other similar animation editors were
ignoring the temporariy visibility flag of collections. As a result, an
editor that's supposed to show animation data of visible objects only was
still showing such data of objects that were hidden by hiding their
collection.

This was observed while fixing T71743.
February 27, 2020, 13:21 (GMT)
GPencil: Changes to Header of the Vertex Color panel

We need see the panel in Material mode.
February 27, 2020, 12:07 (GMT)
File Browser: Recognize .fountain files as text files

D6288 by @tintwotin
February 27, 2020, 11:52 (GMT)
Build: change libc compatibility code to only be used for new glibc

This way we can still use fast math functions.
February 27, 2020, 11:50 (GMT)
Fix T74119: Cycles Viewport Render Tint

Cycles uses the display_space_shader it gets from Blender. When
requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which
set the `color` uniform incorrectly. This resulted in a yellowish tint
when used.

To fix this the `GPU_SHADER_2D_IMAGE` shader will be used.

Reviewed By: brecht, fclem

Maniphest Tasks: T74119

Differential Revision: https://developer.blender.org/D6921
February 27, 2020, 11:48 (GMT)
GPencil: Remove double color swatch in popover
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021