January 20, 2020, 22:30 (GMT) |
UI: Adopt 2.8-style layout for the Graph Editor sidebar Differential Revision: https://developer.blender.org/D6636#inline-54134 Reviewed by Julian Eisel |
January 20, 2020, 22:11 (GMT) |
Merge branch 'blender-v2.82-release' |
January 20, 2020, 22:06 (GMT) |
Partial Fix T73043: Denoising Albedo not working well for Sheen Similar to the Microfacet Closures, the Principled BSDF Sheen closure is added at a high weight but typically results in fairly low values. Therefore, the default weight is a bad indicator of importance. The fix here is the same as it was back then for Microfacets: Compute an average weight using the normal as the half-vector and use it to scale down the sample weight and the albedo channel. In addition to drastically improving denoising of materials with sheen when using the new Denoising node, this also can reduce noise on such materials considerably. |
January 20, 2020, 20:27 (GMT) |
Merge branch 'blender-v2.82-release' |
January 20, 2020, 20:21 (GMT) |
Fix T73110: UDIM Texture Paint Crash This would happen if a tile is found on disk, painting would actually request that tile (because corresponding uvs were in that range), but that tile was not added in blenders list of tiles in that Image. Need to also check tile in `image_quick_test` (regardless of iuser having passed). thx @lukasstockner97 for additional input! Maniphest Tasks: T73110 Differential Revision: https://developer.blender.org/D6578 |
January 20, 2020, 20:14 (GMT) |
Merge branch 'blender-v2.82-release' |
January 20, 2020, 20:05 (GMT) |
Fix T72546: Video Sequencer: Select grouped 'OVERLAP' operator wrong selection False positive when a sequences end would be the same as active sequences start. Also thx @sybren for the heads up to make this more readable. Maniphest Tasks: T72546 Differential Revision: https://developer.blender.org/D6451 |
January 20, 2020, 18:36 (GMT) |
Overlay: Improve Outline diagonal Antialiasing I doubt we can do much better. Most of the aliasing comes from the edge detection which does not use a lot of samples. We could use more samples but then the detection becomes way more complex and expensive. The second issue comes from the reconstruction (AA pass) that only bleed adjacent pixels in if their line direction is perpendicular to the offset. This makes corner gaps on certain diagonals. |
January 20, 2020, 18:32 (GMT) |
GPencil: Fix missing triangles data duplication Now this data must be copied all times when a stroke is duplicated. |
January 20, 2020, 17:47 (GMT) |
cleanup: do no longer use deprecated Alpha channel from Shader diffuse color (use Shader's Alpha value instead) |
January 20, 2020, 17:47 (GMT) |
cleanup: Collada exporter: Removed misleading comments |
January 20, 2020, 16:49 (GMT) |
GPencil: Implement Fade Layers |
January 20, 2020, 16:33 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.82-release' |
January 20, 2020, 16:32 (GMT) |
Fix T71825: Custom Animation Player path overrides chosen player Thanks @mano-wii for providing the patch! The original code assumed that when `animation_player_preset` was not `CUSTOM`, the `animation_player` path would be empty. This is a bad assumption, as it can be quite useful to be able to toggle between a custom and a built-in player. As such, `animation_player` should not be reset to an empty string when a non-custom player is chosen. |
January 20, 2020, 16:09 (GMT) |
Fix T73162: Modal tools cant be mapped to MMB Also rename struct members to 'launch_event', since it's more descriptive and was called this in some places. |
January 20, 2020, 15:51 (GMT) |
GPencil: Cleanup unused variable for old derived_frames array The variable layer_index is not required now. |
January 20, 2020, 15:23 (GMT) |
Initial introduction of DRWLayer abstraction Used to wrap different drawing steps, i.e. the main scene drawing, editor overlays and debug text. Later overlays should get their own layer. Right now only the drawing commands are wrapped into per layer callbacks. The idea is to let each draw into different framebuffers and to composit them together at the end, so that we can avoid redrawing all layers if only one needs updating. |
January 20, 2020, 15:21 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
January 20, 2020, 15:19 (GMT) |
Merge branch 'master' into greasepencil-object |
January 20, 2020, 15:19 (GMT) |
Merge branch 'blender-v2.82-release' |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021