December 2, 2019, 04:12 (GMT) |
Fix T72099: Exception drawing guide UI in quad view |
December 2, 2019, 00:17 (GMT) |
Merge branch 'master' into tmp-overlay-engine # Conflicts: # source/blender/draw/modes/paint_texture_mode.c |
December 2, 2019, 00:03 (GMT) |
Overlay Engine: Change Antialiasing implementation to a novel method! |
December 1, 2019, 21:29 (GMT) |
Mantaflow: Flame vorticity fix |
December 1, 2019, 11:30 (GMT) |
Overlay Engine: Fix Sculpt Mask overlay |
November 30, 2019, 17:33 (GMT) |
Fix T71213: Mask or Mirror before Armature breaks weight paint. This is a revert of a small fraction of commit rB5e332fd700 that introduced the issue according to bisect. Doing a break here is wrong, because BKE_crazyspace_build_sculpt assumes that processing stopped at the first deform modifier without deformMatrices, and thus skips all modifiers until it finds one like that. Thus this early loop exit makes the behavior worse, as instead of skipping just Mask and Mirror, it skips all. |
November 30, 2019, 16:09 (GMT) |
Merge branch 'master' into greasepencil-object |
November 30, 2019, 16:05 (GMT) |
GPencil: Fix unreported error when frame is zero in Time modifier When the frame was zero, the frame number was clamped by error to 1. |
November 30, 2019, 16:02 (GMT) |
GPencil: Change tooltip |
November 30, 2019, 16:02 (GMT) |
GPencil: Fix Time modifier error for frame Zero |
November 30, 2019, 15:48 (GMT) |
Cleanup code |
November 30, 2019, 15:47 (GMT) |
GPencil: Add option to scale thickness |
November 30, 2019, 15:21 (GMT) |
GPencil: Show Vertex Paint parameter in Overlay in Object mode Also hide depending of shading modes. |
November 30, 2019, 15:08 (GMT) |
Revert "GPencil: Object mode always use Vertex Paint mix" This reverts commit 578db1e1a63dcf84df3c210fbd3f9a95298b08eb. |
Revision 9e8f68f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 14:34 (GMT) |
remove concept of particle function inputs from code |
Revision f9f6ab0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 14:17 (GMT) |
remove remaining particle input nodes |
Revision a4cc5f1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 14:14 (GMT) |
make Is In Group a normal multi-function |
Revision d7b991a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 13:40 (GMT) |
remove Particle Randomness node |
Revision f71eec7 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 13:38 (GMT) |
remove Surface Weight node |
Revision 710c3b8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 30, 2019, 13:36 (GMT) |
new Get Weight on Surface node |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021