November 22, 2019, 17:20 (GMT) |
Paint: Smoother curve preset This implements a 5th-order equation smoothstep, which produces a flat surface at the brush center. Some users find that our current grab brush is too sharp, so now we have both options. This also improves the behavior of the new clay brushes. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6265 |
November 22, 2019, 16:41 (GMT) |
Merge branch 'master' into greasepencil-object |
November 22, 2019, 16:39 (GMT) |
Overlay Mode: Fix infront depth sorting This is an improvement to 2.81. In front objects and extras are correctly depth sorted. The approach is to share an in-front depth buffer between all engines so that workbench fill it with the infront objects depth. Then the overlay engine can use it again to draw in front objects overlays correctly occluded by the other "in front" objects surfaces. |
November 22, 2019, 16:38 (GMT) |
GPencil: More tweaks to UI panels |
November 22, 2019, 16:38 (GMT) |
Fix make BUILD_CMAKE_ARGS not combining with targets like ninja and lite Previously make BUILD_CMAKE_ARGS="" on Linux and macOS would override any cmake arguments that come from the targets. Now they are concatenated. |
November 22, 2019, 16:30 (GMT) |
Fix T71255: Particle hair not showing in viewport with OptiX after scaling The OptiX intersection program for curves uses "optixGetObjectRayDirection" to get the ray direction in object space (which was inverse transformed with the current transformation matrix). OptiX does no additional operations on it, so if there is a scaling transform, the direction is not normalized. But the curve intersection routine expects that. In addition, the distances used in "optixGetRayTmax()" and "optixReportIntersection()" are in world space, so need to adjust them accordingly. |
November 22, 2019, 16:04 (GMT) |
Fix T71741: Crash showing the object relations menu |
November 22, 2019, 16:04 (GMT) |
GPencil: Display two colors only for required Tools |
November 22, 2019, 15:54 (GMT) |
UI: Changes to Graph Editor selection and transform When introducing "drag-all-selected" support all over Blender, we figured this wouldn't work well with the Graph Editor selection/transform behavior. Hence, William and I worked on the following changes, although we used this chance to improve the behavior in general too. For more info see T70634. * Handles now always move with the key, regardless if they are selected or not. * Selecting the key doesn't select the handles anymore, their selection is separate. * Multiple keys and handles can now be dragged. * Dragging a handle moves all selected handles **on the same side**. * Tweak-dragging any handle can never affect any keyframe location, only handles. * G/R/S should behave as before. * Changing the handle type with a key selected always applies the change to both handles. * Box selection with Ctrl+Drag now allows deselecting handles (used to act on entire triple only). * Box selection //Include Handles// option now only acts on visible handles, wasn't the case with Only Selected Keyframes Handles enabled. * Box selection //Include Handles// is now enabled by default in all bundled keymaps. The changes have been tested for some days by the animators here in the Blender Animation Studio. Some changes are based on their feedback. Also, this improves/adds comments for related code. Differential Revision: https://developer.blender.org/D6235 Reviewed by: Sybren St�vel, William Reynish |
November 22, 2019, 15:50 (GMT) |
GPencil: Add Add/Sub Brush color to Display Panel |
November 22, 2019, 15:32 (GMT) |
Merge branch 'master' into temp-graph-select-changes |
November 22, 2019, 15:29 (GMT) |
GPencil: Use Standard Falloff curves for Sculpt/Weight Paint As the tools are bruhes, we can use the standard Curves. |
November 22, 2019, 15:27 (GMT) |
Fix T71273: Bad encoding of utf-8 for Text objects `BLI_strncpy_wchar_from_utf8` internally assumes `wchar_t` is 32 bits which is not the case on windows. The solution is to replace `wchar_t` with `char32_t`. Thanks to @robbott for compatibility on macOS. Differential Revision: https://developer.blender.org/D6198 |
November 22, 2019, 15:26 (GMT) |
Overlay Engine: Improve In Front pass ordering This does not fix all the issues. For instance extra's are always drawn occluded. |
November 22, 2019, 15:11 (GMT) |
GPencil: Cleanup - Reorder Make list |
November 22, 2019, 15:11 (GMT) |
GPencil: Rename Panel |
November 22, 2019, 14:51 (GMT) |
Add threaded handling of finalize callbacks for parallel range pool. As suggested by @sergey in review comments, thanks. Thhis will add a additional speed-up benefit to using those pools when finalization computations are not trivial. |
November 22, 2019, 14:30 (GMT) |
Merge branch 'master' into tmp-task-foreach-pool |
November 22, 2019, 14:30 (GMT) |
Fix some of the bevel regression tests. The code changes for custom bevels did not recalculated profiles in certain non-custom-profile cases after projection plane moves. |
November 22, 2019, 13:29 (GMT) |
Squashed UDIM patch (D3509) another time Apparently the buildbot process changed and it builds the latest branch commit now. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021