Blender Git Loki

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October 18, 2019, 11:35 (GMT)
Fix T70644 EEVEE: Bump issue with geometry node normal coordinate

Was caused by non-normalized coordinates (normals). Note this is not 100%
correct as the dFdx functions can be the same for packs of 4 pixels and the
derivated value can only be correct for one pixels.

This is because smoothed normals are a non-linear function (because of the
normalization).

The correct fix would be to do the dFdx offset BEFORE any normalization.
October 18, 2019, 11:35 (GMT)
Fix T65134: Duplicated proxies in several scenes don't work

This is something which worked in Blender 2.79.
Need to do special trickery to ensure peoxy_from points to a
proper object.

Differential Revision: https://developer.blender.org/D6040
October 18, 2019, 11:35 (GMT)
UI: Only hide locked transform manipulator axes for matching spaces

The manipulator would hide axes that were locked, even if the lock was
applied to a different space. That would lead to confusing behavior of
the manipulator. E.g.:
* Add armature
* Enter Pose Mode and select the bone
* Lock X and Y location in the Sidebar
* Enable the Move tool
* Only the Y axis is visible, but doesn't do anything on dragging
The manipulator would only show the Y axes, even though the lock is
applied to the bone's local Y axis, which matches the manipulators Z
axis.

Differential Revision: D6021

Reviewed by: Brecht van Lommel, William Reynish
October 18, 2019, 11:35 (GMT)
Fix missing manipulator update when toggling bone lock
October 18, 2019, 11:35 (GMT)
Fix: Manipulator visible if root or tip of locked bone is selected

When an edit-bone was locked, we hid the transform manipulator for it.
But only if the bone itself was selected, not when the root or tip were
selected, even though they are locked then too. So this makes sure the
manipulator is shown in neither case.
October 18, 2019, 11:35 (GMT)
Added little explanation of eModifierTypeType_(Non)Constructive

Thanks to @campbellbarton for the explanation.
October 18, 2019, 11:35 (GMT)
CMake: Allow to use pre-compiled CentOS libraries

The goal is to make it able to use pre-compiled CentOS libraries on a
more modern system. Main issue was that it's possible that the compiler
on a newer version is defaulting to different C++11 ABI.

This change makes it so that if there is NO native libraries in the
lib folder and there IS pre-compiled CentOS folder, it will be used and
compiler will be forced to old ABI.

Differential Revision: https://developer.blender.org/D6031
October 18, 2019, 11:35 (GMT)
Annotations: Use flag to determine if the layer is a Ruler

Proposed fix for T70141.

Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer.

Now, the layer is marked using a flag and now it's possible to rename it.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6028
October 18, 2019, 11:35 (GMT)
Fix T70691: Crash picking object from eyedropper

Caused by 828905190e124
October 18, 2019, 11:35 (GMT)
Fix crash versioning file-selector tool region

Loading the file from T69967 was crashing.
October 18, 2019, 11:35 (GMT)
PyAPI: update for change in tessellate_polygon
October 18, 2019, 11:35 (GMT)
Fix T70617: mesh.from_pydata() misses first edge if there are faces
October 18, 2019, 11:35 (GMT)
Cleanup: clang-format, spelling
October 18, 2019, 11:35 (GMT)
Fix T70614 EEVEE: Bump with texture connected to other branches don't work

Was caused by the bump node not being evaluated because the other branch
was evaluated before.

To fix this, we use fromnode instead of tonode.

Also we fix a potential issue with recursiveness because
ntree_shader_copy_branch() also use nodeChainIterBackwards() which would
reset the iter_flag in the middle of the parent iteration. Use iter_flag
as a bitflag for each iteration to fix this.
October 18, 2019, 11:35 (GMT)
Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update
October 18, 2019, 11:35 (GMT)
Fix T70659 Warning, Regression, slow vertex selection

This changes the fix for T70302 by reducing the number of things we discard.
October 18, 2019, 11:35 (GMT)
Fix "make update" not working on buildbot after recent changes

The submodules don't have remote branches configured, skip that test since
we assume pulling from the "origin" remote anyway.
October 18, 2019, 11:35 (GMT)
Sculpt: Fix wireframe drawing

With this commit sculpt mode draws the real mesh wireframe instead of the
triangulated version by ignoring non real edges when building the PBVH GPU buffers

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6032
October 18, 2019, 11:35 (GMT)
Fix T70596: Wrong default scale value for node wrapper tool.

This affected all exporter add-ons using that wrapper to handle the node
shaders... sigh...
October 18, 2019, 11:35 (GMT)
Fix T70677: Annotation converted to grease pencil remains unselectable

The problem was the new object was created byt the tag for update objects in depsgraph was not tagged.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021