September 6, 2019, 22:01 (GMT) |
Fix T68843: wireframe node in Eevee fails on macOS Differential Revision: https://developer.blender.org/D5712 |
September 6, 2019, 21:39 (GMT) |
Fix node_shader_utils problems with new mapping node Since rBbaaa89a0bc54 we have to access the mapping node differently. This doesnt take actual linkage of the new sockets into account (but this wasnt done for most sockets on the Principled BSDF node either) Also the min/max of the mapping node was removed entirely. It was decided upon removing this from node_shader_utils as well (and replace this by existing access to the Extension parameter of the Texture node). Part of solving T69526. Differential Revision: https://developer.blender.org/D5693 |
September 6, 2019, 21:33 (GMT) |
Fix T69597: Changing Grease Pencil Layer in Dopesheet unlocks all layers The Dopesheet was unlocked all layers because it was using the same logic used in UI panel, but this was wrong. |
September 6, 2019, 20:26 (GMT) |
potential fix for incorrect external mode custom rotations after loading |
September 6, 2019, 19:05 (GMT) |
Python API: implement an Operator callback for dynamic description. Blender UI Layout API allows supplying parameters to operators via button definitions. If an operator behavior strongly depends on its parameters, it may be difficult to write a tooltip that covers all of its operation modes. Thus it is useful to provide a way for the operator to produce different descriptions based on the input info. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5709 |
September 6, 2019, 18:38 (GMT) |
Fix T68796: stereo side-by-side and pageflip not drawing correctly |
September 6, 2019, 17:15 (GMT) |
EEVEE: Fix Ambient Occlusion on backfaces N is already the Facing normal! Dummy! |
September 6, 2019, 17:03 (GMT) |
UI: File Browser Preview Outlines File Browser image thumbnails get just a contrasting outline and no shadow. Differential Revision: https://developer.blender.org/D5708 Reviewed by Brecht Van Lommel |
September 6, 2019, 17:02 (GMT) |
EEVEE: Fix bump mapping Fix issue in latest patch and assure derivatives calculation is correct on all GPU. |
September 6, 2019, 16:31 (GMT) |
Eevee: Improve Test setup - Remove use_screen_refraction as it conflict with SSR and SSS - Increase GTAO distance - Add a simple lightprobe setup that works well in most cases - Enable soft shadows Baking the lightprobes adds some overhead to the test time (+33%). Reviewers: brecht Differential Revision: https://developer.blender.org/D5507 |
Revision da598e3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 6, 2019, 15:44 (GMT) |
support for outputting None/Points/Tetrahedons |
September 6, 2019, 15:23 (GMT) |
GPencil: New option to fade not selected objects Before, it was only possible to fade the active object. The new option allows to fade all non gpencil selected object. This is a common request by artists. {F7719513} Reviewers: mendio, pepeland Reviewed By: mendio Differential Revision: https://developer.blender.org/D5704 |
September 6, 2019, 15:21 (GMT) |
Fixed a small conflict bug |
September 6, 2019, 15:20 (GMT) |
Fix T69548: Sculpt scene spacing breaks when object pivot not at origin Reviewed By: brecht Differential Revision: https://developer.blender.org/D5699 |
Revision e876360 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 6, 2019, 15:07 (GMT) |
Merge branch 'master' into functions |
September 6, 2019, 15:03 (GMT) |
Fix T68950: Adding lots of edge loops to cylinder produces a crash Instead of fixed size, `IMM_BUFFER_SIZE` is adjustable now. The internal buffer can expand if there is a need a bigger buffer. All other behaviors are still the same. Reviewed By: fclem, #gpu_viewport Differential Revision: https://developer.blender.org/D5570 |
September 6, 2019, 14:59 (GMT) |
Eevee: Use manual derivatives for better quality bump. We basically duplicate the height map branch plugged into the bump node, and tag each node in each branch as dx/dy/ref using `branch_tag`. Then we add a one pixel offset on the texture coordinates if the node is tagged as dx or dy. The dx/dy branches are plugged into (new) hidden sockets on the bump node. This match cycles bump better but have a performance impact. Also, complex nodetrees can now become instruction limited and not compile anymore. Reviewers: brecht Differential Revision: https://developer.blender.org/D5531 |
Revision aa5ea9f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 6, 2019, 14:51 (GMT) |
New UInt32 attribute type |
September 6, 2019, 14:49 (GMT) |
Fix: File browser report popups not showing up Popup would be closed immediately after creating, because of incorrect mouse coordinates stored in window (popup is set to close if mouse is some distance away from it). Completes fix for T69581. |
September 6, 2019, 14:44 (GMT) |
UI: File Browser Large Icon Update Replaces the large icons used in the File Browser with updated versions by Andrzej Ambroz (jendrzych). Differential Revision: https://developer.blender.org/D5698 Reviewed by Brecht Van Lommel |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021