September 5, 2019, 18:44 (GMT) |
September 5, 2019, 18:44 (GMT) |
Fix keymap export of enum-flag properties |
September 5, 2019, 18:44 (GMT) |
Object: Mode switching operator Remove unused OBJECT_OT_mode_set_or_submode, add OBJECT_OT_mode_set_with_submode which can switch to edit mode as well as a sub-mode - currently only mesh select mode is supported (others may be added later). |
September 5, 2019, 18:44 (GMT) |
Cleanup: reuse mesh select mode enum |
September 5, 2019, 18:28 (GMT) |
Cleanup: Cmake submodule checks It is a pain if the subfile we are checking if it exists gets renamed/removed. Instead we can check if the directory is empty. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D5653 |
September 5, 2019, 17:48 (GMT) |
Fix unreported: snapping to 3d tracking markers sometimes fails |
September 5, 2019, 17:35 (GMT) |
Transform: Split transform_conversions into multiple files. Part of T68836 `transform conversions.c` is a file that is getting too big (almost 10,000 lines). So it's a good idea to split it into smaller files. differential revision: https://developer.blender.org/D5677 |
September 5, 2019, 17:30 (GMT) |
Merge branch 'master' into greasepencil-object |
September 5, 2019, 17:10 (GMT) |
Fix T69513: Grease Pencil Fade Layers Overlay only works in Material and Texture Shading The overlay factor was not used in other modes. |
Revision 02cdf85 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 5, 2019, 17:07 (GMT) |
fix attribute initialization |
Revision d226d46 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 5, 2019, 16:30 (GMT) |
Merge branch 'master' into functions |
Revision 58997f4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 5, 2019, 16:30 (GMT) |
initial passive modifier mode This allows creating separate meshes for the different particle types. |
September 5, 2019, 15:55 (GMT) |
Improve some textures UI properties click-drag precision When click-dragging to change values in textures (for example Musgrave- >Size to give an example) the step size is too big. Reviewers: brecht, lichtwerk Reviewed By: brecht, lichtwerk Differential Revision: https://developer.blender.org/D5661 |
September 5, 2019, 15:45 (GMT) |
Fix T68840: Metaballs update 'NEVER' method not working Was always evaluating due to typo in rB34ab90f546f0. Reviewers: brecht Maniphest Tasks: T68840 Differential Revision: https://developer.blender.org/D5695 |
September 5, 2019, 15:37 (GMT) |
Eevee: Shadow map refactor Reviewed By: brecht Differential Revision: https://developer.blender.org/D5659 |
September 5, 2019, 15:08 (GMT) |
Merge branch 'master' into greasepencil-object |
September 5, 2019, 14:59 (GMT) |
Cleanup: de-duplicate code |
Revision 66c0770 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 5, 2019, 14:58 (GMT) |
Initial Size Over Time node |
September 5, 2019, 14:35 (GMT) |
Depsgraph: Ensure it's fully evaluated after POST callbacks It is possible that POST callbacks will modify objects or relations. This change makes it so an extra update pass is done if needed. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5690 |
Revision bc654dd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) September 5, 2019, 14:21 (GMT) |
support for choosing uv layer by name |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021