August 27, 2019, 15:44 (GMT) |
Fix Poly Build crash with empty meshes Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5609 |
Revision 25e5488 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 15:40 (GMT) |
don't store particle name in particle sets structure |
August 27, 2019, 15:30 (GMT) |
UI: Area Join Tolerance Allow area joining even if the areas are not quite perfectly aligned. Differential Revision: https://developer.blender.org/D5595 Reviewed by Brecht Van Lommel |
Revision b52c3b3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 27, 2019, 15:22 (GMT) |
Initial string socket type The internal implementation is working, but not very efficient yet (every string is allocated separately without any cache). I'm still thinking about a better solution, but for now having any working text socket is more important. |
August 27, 2019, 15:05 (GMT) |
UI: Graph Editor Dot Scaling Scale Graph Editor keyframe dots and handles based on Resolution Scale rather than Line Width. Differential Revision: https://developer.blender.org/D5600 Reviewed by Brecht Van Lommel |
Revision 1f92089 by Sebastian Parborg August 27, 2019, 14:55 (GMT) |
Add quadriflow remesher |
August 27, 2019, 14:47 (GMT) |
Allow to build empty tree |
Revision 0cb7785 by Howard Trickey August 27, 2019, 14:41 (GMT) |
Merge master to newboolean. |
August 27, 2019, 14:31 (GMT) |
LibOverride: Fix broken Hook modifier case. Hook modifier uses same kind of parent inverse matrix as regular object parenting, so we need to bypass that matrix re-computation when setting the overridding object here as well. Also cleanup some minor glitches in object parents' override_apply func. |
August 27, 2019, 14:30 (GMT) |
Add path to `make deps` |
August 27, 2019, 14:24 (GMT) |
Edit Mesh: Poly build tool improvements This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks: - Click and drag from a boundary edge extrudes a new quad - Click and drag on vertices tweaks the position - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads. - Shift + click deletes mesh elements (faces or vertices) - Updated preselection code. Different mesh elements take priority depending on the selected action. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5573 |
August 27, 2019, 14:19 (GMT) |
Open file browser window in center of parent window |
August 27, 2019, 14:13 (GMT) |
Cleanup: Fix build error with MSVC `BLI_cpu_support_sse41` needs BLI_System.h. Reviewers: brecht |
August 27, 2019, 14:00 (GMT) |
Merge branch 'master' into greasepencil-object |
August 27, 2019, 13:58 (GMT) |
Fix T69210: Crash on Making GPencil Materials zero user The evaluated data must not copy the material if it's NULL. Still the stroke exists in the file, so maybe need some thinking in how resolve this, but anyway this is a different topic not related to bug. |
August 27, 2019, 13:57 (GMT) |
Cleanup: Remove outdated TODO comments Also add a comment on prop_with_popover usage. |
August 27, 2019, 13:54 (GMT) |
Remove confirmation popup for creating new directory |
August 27, 2019, 13:47 (GMT) |
GPencil: Draw Mode menu update - Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender. - Remove duplicate animation operators. - Menu updates to include clean up and layers operators that don't need previous selection. {F7705120} Reviewers: antoniov, pepeland, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5599 |
August 27, 2019, 13:21 (GMT) |
Correct string translation logic Refactors BLI_filelist_entry_datetime_to_string so that user message strings are created in UI code, not BLI. That way we can also handle translations correctly and better. |
August 27, 2019, 13:02 (GMT) |
Fix T68763: Smooth Brush not working in LookDev or Rendered Mode Reviewed By: brecht Differential Revision: https://developer.blender.org/D5585 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021