July 31, 2019, 14:40 (GMT) |
July 31, 2019, 14:40 (GMT) |
July 31, 2019, 14:39 (GMT) |
Fix T67597: Texture painting: Texture slots that correspond to nodes inside node_groups don't remain active Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups. Reviewers: sergey, psy-fi, zeddb, brecht Subscribers: brecht Differential Revision: https://developer.blender.org/D5338 |
July 31, 2019, 14:29 (GMT) |
Fix T67808: Bright/Contrast node wrong for negative contrast strange nobody noticed since 2012... thx @jenkm for spotting Reviewers: brecht Subscribers: jenkm Maniphest Tasks: T67808 Differential Revision: https://developer.blender.org/D5378 |
Revision 529b781 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 14:29 (GMT) |
move ui code of multiple nodes in the same file |
July 31, 2019, 14:28 (GMT) |
Avoid allocating memory in neighbour iteration |
July 31, 2019, 14:18 (GMT) |
Have CMake be more strict when optional x11 libraries are missing but enabled Previously cmake would silently disable features that depended on certain x11 libraries if they were not found. Now we instead error out and inform the user that these are missing but optional. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5380 |
July 31, 2019, 14:18 (GMT) |
Fix T67573: Missing offset in marker names on current frame Differential Revision: https://developer.blender.org/D5333 |
July 31, 2019, 14:14 (GMT) |
Fix T68001: Rotating vertices on the UV map by a fixed number immediately crashes Blender. Spaghetti Transform code can use same code for different kind of data. The 'stepped rotation' process is actually only useful/doable in a few cases (when we do have some real place to store rotation value, and we are using Eulers). |
Revision 38463de by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 14:09 (GMT) |
extract some methods from llvm array execution |
July 31, 2019, 14:06 (GMT) |
Changes to intern/openvdb |
Revision b6e533a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 13:48 (GMT) |
don't expose different array execution functions |
July 31, 2019, 13:42 (GMT) |
Cleanup: Remove unused function |
Revision 0f80acd by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 13:40 (GMT) |
don't prepare execution stack when not necessary |
July 31, 2019, 13:38 (GMT) |
Fix T66031: Text Material Change broken. font_to_curve code was not handling properly the case where it has nop object to check for mat indices validity. Check should just not happen then, not reset mat indices of chars to default 0 value. |
July 31, 2019, 13:26 (GMT) |
Fix Visual Studio compatibility in writeffmpeg.c This fixes an incompatibility with Visual Studio 2019 introduced in 631d5026c7bb34320c5d9b60afa5bc44b40fc5e4. It is likely caused by using `# ifdef` inside the use of the `ELEM()` macro. |
Revision 0f3b503 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 13:18 (GMT) |
cleanup llvm ir when stack info is maintained |
July 31, 2019, 13:11 (GMT) |
Animation: Remove depsgraph argument from a lot of API Use explicit boolean flag to indicate whether flush to original data is needed or not. Makes it possible to avoid confusion on whether an evaluated or any depsgraph can be passed to the API. Allows to remove depsgraph from bAnimContext as well. Reviewers: brecht Differential Revision: https://developer.blender.org/D5379 |
July 31, 2019, 13:10 (GMT) |
Animation: Remove depsgraph argument from direct keyframing It was used to access evaluated object and pose and was done prior to implementation of flushing values back to original data for an active dependency graph. Removing the argument allows to simplify API and solve issues with accessing missing dependency graph on redo. |
Revision 14bb065 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 31, 2019, 12:54 (GMT) |
support for compiling particle functions down to machine code |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021