Revision 937a448 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 14:54 (GMT) |
Remove Composition data structure This simplifies the code and speeds up accessing function bodies and type extensions. Now, a lock is only necessary when create new bodies or extensions. This is achieved at the cost of having a slighly less generic system, because we have to give e.g. different function body types different IDs. Since the number of different types is expected to be fairly low, this trade off is worth it. |
July 23, 2019, 13:52 (GMT) |
Fix T67459: Dope Editor, muting channels with shortcut doesn't work |
July 23, 2019, 13:26 (GMT) |
Cloth: improved flip checking No longer relies on edge_size_with_vert() which means no longer need to figure out why it returns 100.0f. |
July 23, 2019, 13:12 (GMT) |
Tracking: Give more reasonable error message directly in the interface Before this the message could be too generic which was simply saying that console is to be checked. This isn't very useful in cases when we know that reconstruction is failed because of lack of good keyframes or failure of initial reconstruction if there is no enough parallax on the selected keyframes. |
July 23, 2019, 13:12 (GMT) |
Fix T67089: Solve camera motion generates "Solve error: nan" The code was missing some checks for whether keyframe selection went successfully and whether reconstruction has been successfully initialized. The interface still gives quite generic message, with the details printed to the console. This can be addressed separately. |
July 23, 2019, 13:09 (GMT) |
fix: unreported: Collada using incompatible Enumeration types for compare |
Revision d6a7832 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 12:59 (GMT) |
simplify virtual node tree usage |
July 23, 2019, 12:32 (GMT) |
Fix T67334: Blender does not exit after saving |
July 23, 2019, 12:21 (GMT) |
Cloth: switch to different method for collapse edges This method is significantly different and does not depend on edge_size_with_vert() which means that there is no error with that size becoming 100.0f. Now need to change flip edges to use the new edge metric method. |
Revision 09a774c by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 23, 2019, 11:32 (GMT) |
GPencil: Remove duplicate self overlap option The option was duplicated for textured strokes. |
July 23, 2019, 11:21 (GMT) |
Fix T65386 Eevee: Crash after baking indirect lights or cubemap I'm not sure this fixes the root of the problem. The file from the ticket seems to have been corrupted in some way. We MIGHT want this in 2.80. |
July 23, 2019, 11:11 (GMT) |
Cleanup: Rearrange the order of isect_ray_ray_v3 parameters And remove redundant add operation. |
July 23, 2019, 10:51 (GMT) |
Fix T67299: UV Stretching Overlay of type "Area" fail when any face is hidden We want to include this for 2.80 |
July 23, 2019, 10:31 (GMT) |
Fix T65402: Syntax error causes CPython assert |
July 23, 2019, 09:17 (GMT) |
USD: reduce hair colours to one colour per hair strand The colours weren't written correctly, so this just reduces the amount of data that's written. This'll probably be used until we decide to evaluate the hair material. |
Revision 8441fa9 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 23, 2019, 07:48 (GMT) |
Merge branch 'master' into greasepencil-object |
July 23, 2019, 07:46 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
Revision 9869bc3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 23, 2019, 07:46 (GMT) |
Merge branch 'master' into functions |
July 23, 2019, 07:25 (GMT) |
Fix T67450: Crash undoing edit-mode lattice resolution |
July 23, 2019, 07:08 (GMT) |
Cloth: better edge_size calculation |
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