Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2333 / 8462

July 24, 2019, 01:05 (GMT)
Outliner: Draw vertex group icons
July 24, 2019, 01:03 (GMT)
Merge remote-tracking branch 'origin/greasepencil-object' into soc-2019-npr
July 24, 2019, 00:56 (GMT)
Outliner: Fix coordinates setting incorrectly on iconrow

Iconrow coordinates were set incorrectly sometimes. It was a bad
condition check.
July 24, 2019, 00:52 (GMT)
Fix broken VR viewport rotation and movement
July 23, 2019, 23:39 (GMT)
Use draw manager offscreen context for the VR session

This way we avoid the big overhead of context switches. Makes frames
render about twice as fast here. For heavy Spring scenes I'm getting
around 20 FPS here, classroom scene is at 50 FPS.
This is great given that drawing itself still isn't optimized for dual
eye rendering.
July 23, 2019, 19:34 (GMT)
Outliner: Merged Element Search Menu Cleanup

Simplified the struct passed to the popup menu
July 23, 2019, 18:38 (GMT)
Cloth: collapse correct vertex
July 23, 2019, 18:04 (GMT)
Outliner: Move sync selection toggle to filter popover

Moved the toggle to the popover. When in sequences view the
filter popover does not show, so the toggle is drawn on the header
in that case.
July 23, 2019, 18:02 (GMT)
Mesh Batch Cache: Fix threading issue with element buffer objects

Some elements indices can be written by multiple thread at once and
since setting an element is only garantee to be atomic for single verts,
we cannot reliably use GPU_indexbuf_set_line_* in this case.

To avoid this, we create another iteration for the problematic IBOs
July 23, 2019, 17:57 (GMT)
Bevel operator pipe VMesh custom profile: More debugging information added.
July 23, 2019, 17:23 (GMT)
Merge branch 'master' into soc-2019-outliner
July 23, 2019, 17:21 (GMT)
Outliner: Adjust data icon drawing

The icons drawn on the iconrow were brighter than the expanded
icons. This changes the color to be identical.
July 23, 2019, 17:16 (GMT)
Print 8 Frame average FPS for --debug-xr-time

Much more useful than a per frame FPS estimation. 8 frames are used for
the Blender viewport FPS stats too.
Refactored drawing data storage a bit.
July 23, 2019, 17:03 (GMT)
cleanup finding node inputs
July 23, 2019, 17:02 (GMT)
minor improvements
July 23, 2019, 16:09 (GMT)
Merge branch 'master' into fluid-mantaflow
July 23, 2019, 16:06 (GMT)
rename BTreeDataGraph to VTreeDataGraph
July 23, 2019, 16:04 (GMT)
move function generation file to correct file
July 23, 2019, 16:01 (GMT)
Mantaflow: Updated Mantaflow sources files
July 23, 2019, 16:00 (GMT)
fix uninitialized memory
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021