Blender Git Loki

Kaikki Blender Git kommitit.

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June 19, 2019, 01:38 (GMT)
UI: show label in tool-tips

When button text doesn't already show the label,
include the label in the tool-tip.

Without this the descriptions for icon-only buttons
don't always make sense.

This also gives a tool-tip for icon-only popovers.
June 19, 2019, 01:34 (GMT)
UI: add popover access for button labels

Needed for tool-tips to access labels.
June 19, 2019, 01:29 (GMT)
Fix button label access returning empty label

The check the buttons string has content (not just that it's non-NULL).
June 19, 2019, 00:44 (GMT)
Fix active face-dot color

Unlike edge/vert this was blending with the regular selection color.
June 18, 2019, 23:46 (GMT)
Move to Collection: Fix tooltip

Found this while writing the manual page. A scene collection nowadays is simply
called collection.
June 18, 2019, 23:00 (GMT)
Remove CTX_wm_xr_context

Not really useful, plus XR-Context is now GHOST data.
June 18, 2019, 22:57 (GMT)
Rename of XR types (WM -> GHOST)
June 18, 2019, 22:44 (GMT)
Lazy-create XR-context

Creating the context causes the OpenXR loader to try connect to a
runtime. That would involve reading the OS'es active_runtime.json and
dynamic linking based on that. So better avoid doing this on startup.
Also: don't pay for what you don't use!
June 18, 2019, 22:40 (GMT)
Merge branch 'master' into soc-2019-outliner
June 18, 2019, 22:29 (GMT)
Eyedropper: Support datablock picking in outliner

This adds support for picking datablocks from the outliner with the
eyedropper tool.

This requires changing the region the UI tooltip is drawn in by
tracking when the mouse moves to a different area on the screen.
By doing this the draw callback can be reset for each new area the
eyedropper enters.
June 18, 2019, 22:28 (GMT)
Rename wm_xr_ -> GHOST_XR
June 18, 2019, 22:21 (GMT)
UI: add set upper/lowercase to edit-text menu

Lost when toolbar was removed.
June 18, 2019, 22:05 (GMT)
3D View: draw edit-text selection on-top (x-ray)

This changes behavior from 2.7x, where selection & cursor could be
occluded by other objects.

Doing this without z-fighting in 2.8x isn't so simple because drawing
the text geometry is separated from edit-selection.

Change behavior since this doesn't seem like an important difference.

Fixes assert drawing text edit mode.
June 18, 2019, 21:50 (GMT)
Merge branch 'soc-2019-openxr' into temp-ghost_openxr
June 18, 2019, 21:49 (GMT)
Merge branch 'master' into soc-2019-openxr
June 18, 2019, 21:32 (GMT)
Cleanup: style, indentation
June 18, 2019, 21:19 (GMT)
CMake: cleanup, unset temporary var after use
June 18, 2019, 20:28 (GMT)
MeshBatchCache: Speedup: Do not return valid batch if geometry is empty

There was a huge overhead of batches that had no geometry. The loose
wire batch was the culprit.
June 18, 2019, 20:28 (GMT)
Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled
June 18, 2019, 20:28 (GMT)
Cleanup: GPU: Fix codestyle
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021