June 17, 2019, 11:05 (GMT) |
Cycles: Fixed VDB grid lookup when several grids in a file have the same name |
June 17, 2019, 11:03 (GMT) |
Cycles: Changed isovalue compaison for volume meshes to include equals - probably suboptimal volume meshes, but correct renders at least |
June 17, 2019, 11:03 (GMT) |
OpenVDB modifier: Changed the "sparse render" name to "in memory render", defaulting to sparse data structure |
June 17, 2019, 11:00 (GMT) |
Cycles: Enabled direct sampling of OpenVDB data in the CPU kernel. |
June 17, 2019, 10:55 (GMT) |
Fix T65651: Crash when changing audio strip source file |
Revision 125ff9f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 10:16 (GMT) |
initial mesh surface emitter |
June 17, 2019, 10:12 (GMT) |
Fix T63867: image sequence not updating in Eevee animation render |
June 17, 2019, 09:46 (GMT) |
Cleanup: Fix comment typo error |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Disable simplification when rendering sparse Simplification would mess up some values that Cycles needs when doing sparse renders, so this commit disables render simplification when sparse rendering is enabled, ensuring the values will be correct. |
June 17, 2019, 09:20 (GMT) |
OpenVDB: Expose `index_offset` property in RNA |
Revision e8ecbf3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 09:19 (GMT) |
Emit from other objects origin |
June 17, 2019, 09:10 (GMT) |
Pipeline: Fix memory leak when movie failed to open |
June 17, 2019, 09:04 (GMT) |
Fix T65817: Video Sequencer doesen't render speakers' sounds Part of the issue was caused by missing speaker objects in the depsgraph used for post-processing. Remaining part was caused by missing scene sound update for this depsgraph. |
June 17, 2019, 09:04 (GMT) |
OpenVDB: Set `clipping` to 0.0 |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Make filepath of current frame available This makes `abs_path` in the OpenVDB modifier return the path to the frame that should currently be read (taking into account the current frame, the frame offset, and frame overrides). This is a bit hackish, as it duplicates the frame calculation and path generation code, but it was the quickest and easiest way to achieve this, in contrast to adapting and exposing the existing functions to work with this use-case. |
June 17, 2019, 09:03 (GMT) |
OpenVDB: Add sparse render option This option prevents the cache from being loaded into memory. |
June 17, 2019, 08:59 (GMT) |
only write rotation data to mesh if particle rotation was enabled |
Revision b010464 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 08:59 (GMT) |
simple point emitter |
June 17, 2019, 08:45 (GMT) |
fix for rotation calculation in anim bind |
Revision 384d417 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 17, 2019, 08:22 (GMT) |
Merge branch 'master' into greasepencil-object |
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