June 17, 2019, 14:13 (GMT) |
DRW: Make stencil state clearer and distinct Write and test states are now separate and need to be explicit. Also add asserts when trying to write without test enabled. |
June 17, 2019, 14:12 (GMT) |
Cleanup: Fix typo error |
June 17, 2019, 14:10 (GMT) |
Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World. As title says, we need to add back new copies of objects that are RB items to the RBW collections... |
June 17, 2019, 14:10 (GMT) |
Fix T62384: Grease pencil blank material slot Now, when you add an slot and then draw, the automatic created material will use the empty slot, instead to add a new slot and leave a empty one. This fix only works if you add only an empty slot. We could remove any empty slot in the middle, but as this has no impact in the drawing or file, it does not worth the CPU time to review every time the material list. Anyway, the user can press delete button to remove any empty slot. If we see this is a big problem in the future, we can reopen the bug and add this cleaning function. |
June 17, 2019, 14:09 (GMT) |
Fix T65878: "Bpy.ops.object.camera_add" doesn't take the rotation argument into account - if a rotation is given, always take it into account [which means setting alignment to ALIGN_WORLD prior] - caused by recent rB06fe2a5e0c5d Reviewers: brecht Maniphest Tasks: T65878 Differential Revision: https://developer.blender.org/D5085 |
Revision 155c1de by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:52 (GMT) |
improved particle attribute handling |
Revision 8482ee2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:51 (GMT) |
utilities to create a range before/after another |
June 17, 2019, 13:23 (GMT) |
Fix crash in sequencer after recent audio changes |
June 17, 2019, 13:19 (GMT) |
Fix T65737: context menu should not have Show Header for topbar |
June 17, 2019, 13:13 (GMT) |
Fix compilation error after recent changes |
Revision 270f4cb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 17, 2019, 13:13 (GMT) |
SmallVector: Append N Times |
June 17, 2019, 13:12 (GMT) |
Fix T65693: Crash removing higher on special multires objects |
June 17, 2019, 12:35 (GMT) |
disabled offset based fallback in rotation calculation it caused unwanted sudden rotation changes |
June 17, 2019, 12:30 (GMT) |
Fix T63706: crash in files with custom node trees that contain builtin nodes Don't make assumptions about which nodes exist in which node trees when loading. |
June 17, 2019, 12:30 (GMT) |
Fix T63145: nested instancers not respecting Display Instancer setting |
June 17, 2019, 12:16 (GMT) |
Fix T65620: Sculpting brush size jumping. The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620. The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`. This can positively affect other areas as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5083 |
June 17, 2019, 12:09 (GMT) |
Fix T65662: Drivers on custom properties doesn't properly update Happens if custom property is on object data data-block, which doesn't have translation or geometry components. Not for lights and cameras at least. |
June 17, 2019, 11:31 (GMT) |
Cloth: don't use current method of adding verts The current method will not work after collapse edges is implemented, it might cause lose of information thus simulation would not be accurate. Need to convert ClothVertex to be an array instead, and work from there. |
June 17, 2019, 11:24 (GMT) |
Cycles: VDB lookup transformation is now entirely derived from Blender input, no more lookups into VDB world transform. This fixes some VDB files that rendered incorrectly. |
June 17, 2019, 11:07 (GMT) |
Cycles: fixed Linux build with gcc |
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