Blender Git Loki

Kaikki Blender Git kommitit.

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September 15, 2021, 14:30 (GMT)
cleanup
September 15, 2021, 14:18 (GMT)
Merge branch 'master' into temp-field-visualization
September 15, 2021, 14:09 (GMT)
Nodes: refactor socket declarations

This commits adds a few common flags to `SocketDeclaration`
so that they are available for all socket types (hide label, hide
value, is multi input). This allows porting over the remaining
geometry nodes to the new declaration system.

Furthermore, this commit separates the concepts of the socket
declaration and corresponding builders. The builders are used
by nodes to declare which sockets they have (e.g. `FloatBuilder`).
The ready build socket declarations can then be consumed by
other systems such as the versioning code. Both use cases
need different APIs and those will change for independent reasons,
so it makes sense to separate the classes.
September 15, 2021, 13:46 (GMT)
Bring back pre 2.8 scrolling acceleration

Up until the 2.79 release, we'd use our own acceleration method for scrolling
on macOS. Since then we rely on macOS to do this for us, but turns out it does
a worse job, at least for our needs. This is an experiment to bring the old
behavior back.
September 15, 2021, 13:34 (GMT)
Merge branch 'master' into greasepencil-object
September 15, 2021, 13:20 (GMT)
Merge branch 'master' into asset-greasepencil
September 15, 2021, 12:34 (GMT)
Gizmo: add flag to hide the gizmo group during interaction

This allows a hack to be removed that temporarily overwrote
the 3D views gizmo display flag.

Also reverse change from fb27a9bb983ce74b8d8f5f871cf0706dd1e25051
that runs poll on modal gizmo groups as there is some risk
that the poll function unlinks the gizmo.
September 15, 2021, 12:34 (GMT)
Cleanup: unused variable
September 15, 2021, 12:33 (GMT)
cleanup
September 15, 2021, 11:54 (GMT)
cleanup
September 15, 2021, 11:51 (GMT)
cleanup and fix
September 15, 2021, 11:51 (GMT)
Viewport Compositor: Initial commit

This introduce a new compositor engine. It applies the compositor
nodetree onto the render result in the viewport using GLSL shader.

For now it only very few nodes are supported and only the combined
pass is passed to the evaluation pass.

This reuse almost the same pipeline as `GPUMaterial`.
September 15, 2021, 11:37 (GMT)
update remaining node
September 15, 2021, 11:19 (GMT)
cleanup
September 15, 2021, 10:43 (GMT)
separate declaration from buildrs
Revision c420399 by YimingWu (master)
September 15, 2021, 10:19 (GMT)
Fix T91421: Length modifier bake influence check.

Reviewed By: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12496
September 15, 2021, 10:09 (GMT)
Fix Asset Browser cannot open containing file anymore

In {rB9cff9f9f5df0} asset_library was renamed ? asset_library_ref.

Missed to update this in assets.py.

Differential Revision: https://developer.blender.org/D12497
September 15, 2021, 09:50 (GMT)
Sculpt dyntopo: Fix a few issues from last commit

* Fixed crashing on entering sculpt mode
* Fixed transitioning between sculpt and
another undo system type sometimes
corrupting stack.
September 15, 2021, 09:45 (GMT)
continue
September 15, 2021, 09:33 (GMT)
initial changes
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021