September 15, 2021, 14:30 (GMT) |
cleanup |
September 15, 2021, 14:18 (GMT) |
Merge branch 'master' into temp-field-visualization |
September 15, 2021, 14:09 (GMT) |
Nodes: refactor socket declarations This commits adds a few common flags to `SocketDeclaration` so that they are available for all socket types (hide label, hide value, is multi input). This allows porting over the remaining geometry nodes to the new declaration system. Furthermore, this commit separates the concepts of the socket declaration and corresponding builders. The builders are used by nodes to declare which sockets they have (e.g. `FloatBuilder`). The ready build socket declarations can then be consumed by other systems such as the versioning code. Both use cases need different APIs and those will change for independent reasons, so it makes sense to separate the classes. |
September 15, 2021, 13:46 (GMT) |
Bring back pre 2.8 scrolling acceleration Up until the 2.79 release, we'd use our own acceleration method for scrolling on macOS. Since then we rely on macOS to do this for us, but turns out it does a worse job, at least for our needs. This is an experiment to bring the old behavior back. |
September 15, 2021, 13:34 (GMT) |
Merge branch 'master' into greasepencil-object |
September 15, 2021, 13:20 (GMT) |
Merge branch 'master' into asset-greasepencil |
September 15, 2021, 12:34 (GMT) |
Gizmo: add flag to hide the gizmo group during interaction This allows a hack to be removed that temporarily overwrote the 3D views gizmo display flag. Also reverse change from fb27a9bb983ce74b8d8f5f871cf0706dd1e25051 that runs poll on modal gizmo groups as there is some risk that the poll function unlinks the gizmo. |
September 15, 2021, 12:34 (GMT) |
Cleanup: unused variable |
September 15, 2021, 12:33 (GMT) |
cleanup |
September 15, 2021, 11:54 (GMT) |
cleanup |
September 15, 2021, 11:51 (GMT) |
cleanup and fix |
September 15, 2021, 11:51 (GMT) |
Viewport Compositor: Initial commit This introduce a new compositor engine. It applies the compositor nodetree onto the render result in the viewport using GLSL shader. For now it only very few nodes are supported and only the combined pass is passed to the evaluation pass. This reuse almost the same pipeline as `GPUMaterial`. |
September 15, 2021, 11:37 (GMT) |
update remaining node |
September 15, 2021, 11:19 (GMT) |
cleanup |
September 15, 2021, 10:43 (GMT) |
separate declaration from buildrs |
September 15, 2021, 10:19 (GMT) |
Fix T91421: Length modifier bake influence check. Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12496 |
September 15, 2021, 10:09 (GMT) |
Fix Asset Browser cannot open containing file anymore In {rB9cff9f9f5df0} asset_library was renamed ? asset_library_ref. Missed to update this in assets.py. Differential Revision: https://developer.blender.org/D12497 |
September 15, 2021, 09:50 (GMT) |
Sculpt dyntopo: Fix a few issues from last commit * Fixed crashing on entering sculpt mode * Fixed transitioning between sculpt and another undo system type sometimes corrupting stack. |
September 15, 2021, 09:45 (GMT) |
continue |
September 15, 2021, 09:33 (GMT) |
initial changes |
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Master Commits
MiikaHweb | 2003-2021