May 9, 2019, 02:42 (GMT) |
Cleanup: use __doc__ instead of bl_description In keeping with other Python operators, also assign object a variable. |
May 8, 2019, 23:54 (GMT) |
UI Particles: Move message about parting inside Parting panel. Grayout parting settings if using virtual parents, and minor layout adjustment: align min and max sliders together. |
May 8, 2019, 23:08 (GMT) |
Cleanup: DRW: Remove DRW_pass_free |
May 8, 2019, 22:27 (GMT) |
DRW: Remove support for NormalMatrix |
May 8, 2019, 22:10 (GMT) |
Fix T64158 Eevee: Mixed SSS shader becomes brighter and brighter This change the logic a bit, when 2 bsdfs using SSS are mixed, we use the one with the biggest radius (on a per pixel basis). This change from previous behavior which was to select input 1 if radius was greater than 0. |
May 8, 2019, 21:34 (GMT) |
Fix T64334: T-key error-message in Dopesheet source list The Dopesheet doesn't have a toolbar, yet the source list region still had a keymap entry for it |
May 8, 2019, 21:28 (GMT) |
Cleanup: GPUShader: Remove unused edge fancy shader |
May 8, 2019, 21:28 (GMT) |
GPU: Refactor some shader for a bit more efficiency Remove matrices multiplication and use more correct codestyle for variables |
May 8, 2019, 21:28 (GMT) |
Eevee: Fix Tangent vectors using NormalMatrix and make them world space Making them world space by default remove a lot of legacy conversion from viewspace. |
May 8, 2019, 21:28 (GMT) |
Overlay: Remove use of NormalMatrix |
May 8, 2019, 20:30 (GMT) |
UI messages: Rename 'Light' to 'Lite' for compression method. While not exactly optimal, that's the only disambiguation solution I found doable for translations (i18n). ID names tend to sneak everywhere, including in places where we have no access to i18n context currently (like menu labels e.g.). Other alternative would have been to use 'Lightweight', but that is a tad too long, we love short UI messages as much as possible. The genius who decided that it was critical to rename ID lamp to light in 2.8 is welcome to find a better solution... Part of T43295. |
May 8, 2019, 20:30 (GMT) |
May 8, 2019, 20:08 (GMT) |
Workbench: Use common_view_lib and remove NormalMatrix usage This is in order to lower the number of matrices to compute. |
May 8, 2019, 20:01 (GMT) |
Mesh Batch Cache: Fix crash when comming from eevee to wireframe mode And add check in debug build. |
May 8, 2019, 18:33 (GMT) |
GPencil: Fix wrong pt->runtime error in Subdivide |
May 8, 2019, 18:26 (GMT) |
GPencil: Modify Select operaors (wip) Prepare operators to work with derived data. |
May 8, 2019, 18:13 (GMT) |
DRW: Remove WorldNormalMatrix |
May 8, 2019, 18:13 (GMT) |
Eevee: Remove uneeded normalization |
May 8, 2019, 18:13 (GMT) |
GPU: Remove GPU_INVERSE_NORMAL_MATRIX The end goal for this is to lower the number of needed matrices. This also cleanup some uneeded transformation. |
May 8, 2019, 18:13 (GMT) |
Overlay Mode: Use common_view_lib This is in order to centralize all matrices transformations. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021