April 30, 2019, 14:26 (GMT) |
April 30, 2019, 14:09 (GMT) |
Select: Add 'deselect on nothing' to UV editor. As with mask, when this is enabled there is now a maximum click distance from an item to actually select it. Part of T63995. |
April 30, 2019, 13:34 (GMT) |
Cycles: Fixed equiangular area light sampling. For some reason, light samples didn't contain the correct normal of the light source when performing equiangular sampling. Now it's explicitly fetching it from the lights array. |
April 30, 2019, 13:29 (GMT) |
Fix proportional editing always enabled if the property exists in the operator Fixes T64010, T64011 Reviewers: brecht Maniphest Tasks: T64010, T64011 Differential Revision: https://developer.blender.org/D4764 |
April 30, 2019, 12:17 (GMT) |
Refactor markers drawing This will make it easier to move the markers area somewhere else (to the top) in a separate step. There should be no functional changes, only minor UI changes. Reviewers: brecht Differential Revision: https://developer.blender.org/D4745 |
April 30, 2019, 12:10 (GMT) |
Refactor: Separate scrollers from text drawing in API This is a continuation of rB7fdffd735ff24, where I separated the e.g. frame number drawing from scrollers internally. This patch changes the API, so that space draw handlers have to draw these numbers explicitely. This greatly simplifies the scrollers API for all spaces that just need scrollers without any frame numbers. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4747 |
April 30, 2019, 12:07 (GMT) |
Fix T63393 Eevee: Specular Shader's Clear Coat does not function |
April 30, 2019, 12:01 (GMT) |
Sequencer: Scene Strip Performance - Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738 |
Revision ffe0796 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 11:58 (GMT) |
use first-class llvm vector for Vector type |
April 30, 2019, 11:13 (GMT) |
April 30, 2019, 10:58 (GMT) |
Fix T64003: cannot enter object dimensions above 10000 When this button was still RNA based it was FLT_MAX (that changed to 10000 in rB1b8c3774a86e) Reviewers: brecht Maniphest Tasks: T64003 Differential Revision: https://developer.blender.org/D4763 |
April 30, 2019, 10:55 (GMT) |
DRW: Add debug utility for batch cache requests |
April 30, 2019, 10:55 (GMT) |
Revision e8e0e7b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 10:48 (GMT) |
rename SimpleLLVMTypeInfo to PackedLLVMTypeInfo |
Revision dc2979a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 10:42 (GMT) |
cleanup LLVMBool type info |
April 30, 2019, 10:40 (GMT) |
Fix T63912: don't collapse menu separators for pie menus Differential Revision: https://developer.blender.org/D4748 |
Revision 2524a5e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 10:35 (GMT) |
new TrivialLLVMTypeInfo to simplify creating other types |
April 30, 2019, 10:10 (GMT) |
Fix T63865: Animated Influence slider of NLA Strip doesn't update Add special case to construct PointerRNA from evaluated NLA strip to an original one when flushing animation back to the original ID. Reviewers: brecht Maniphest Tasks: T63865 Differential Revision: https://developer.blender.org/D4762 |
April 30, 2019, 10:10 (GMT) |
Depsgraph: Store pointer to original NLA strip Similar to modifier data and particle systems. |
Revision 45271f7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 30, 2019, 10:07 (GMT) |
clear cached node states on file load |
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