Revision 8675779 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 17:01 (GMT) |
Merge branch 'master' into functions |
April 3, 2019, 16:51 (GMT) |
fix for freetype download link and llvm/clang header harvesting |
Revision 6ce1e30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 16:26 (GMT) |
Merge branch 'master' into functions |
April 3, 2019, 16:04 (GMT) |
Fix T55589, T60967: Windows pen pressure issues at start/end of the stroke. The new implementation uses WM_POINTERDOWN, WM_POINTERUP and WM_POINTERUPDATE and the pointer API to process stylus events. This avoids the delays that comes with the WM_MOUSE and WM_xBUTTON events. The implementation should work on Windows 8, and Windows 10 with both legacy and new pen interaction. It also changes how the pressure is reset when the Windows Ink implementation is enabled. The previous version reset the pressure to full when the pen left the screen, however for some hardware implementations this allowed a small window where Blender may process the final move event and read the pressure as full leaving a dot on the last event. Differential Revision: https://developer.blender.org/D4314 |
April 3, 2019, 16:01 (GMT) |
Windows: use Wintab by default if it's available and a device is detected. Previously Automatic tablet API mode would handle both Windows Ink and Wintab events. This is unpredictable and causes problems with the fix coming in the next commit. Instead assume that in most cases where Windows Ink is desired there will be no Wintab. If that's not the case, it can be adjusted under Preferences > Input > Tablet. |
April 3, 2019, 14:14 (GMT) |
Multires: Make topology cache to work with copy-on-write Allows to preserve topology cache even when copy-on-write is fully re-copying the object. For example, toggling edit mode in and out does no longer causes full topology to be re-created. |
April 3, 2019, 14:05 (GMT) |
Fix export_obj_cube test. Verified that current export files for all_quads.blend are good, then updated expected MD5 hash to match current files. |
April 3, 2019, 14:01 (GMT) |
Fix T62780 , T59802, T57648: fullscreen window issues on Windows. This fixes popups and preferences appearing behind the main window, as well as flickering artifacts when Blender is in fullscreen. Patch contributed by phocomelus. Differential Revision: https://developer.blender.org/D4634 |
April 3, 2019, 13:57 (GMT) |
Reset background alpha for probe rendering. Possibly fixes T63005. Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D4637 |
April 3, 2019, 13:51 (GMT) |
UI: remove close button from Windows console window. This way you can't accidentally close Blender when toggling the console window to be visible. When Blender is started from the command promt the close button remains. Differential Revision: https://developer.blender.org/D4627 |
April 3, 2019, 13:38 (GMT) |
Fix T63217: Curve Modifier skipped in Cycles Only mesh objects have all modifiers applied on the evaluated object's data, other object types are to apply modifiers during the conversion process. |
Revision 4e84ea3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 13:19 (GMT) |
Merge branch 'master' into functions |
April 3, 2019, 13:14 (GMT) |
Fix T62939: Incorrect cursor position when exiting UI slider Differential Revision: https://developer.blender.org/D4629 |
April 3, 2019, 13:01 (GMT) |
UI: Fix odd behavior in region sizing, simplify code * When resizing sidebars, don't collapse when the region becomes too big but instead clamp the region size to the available space. * Fix clicking the tab to expand sidebars no working if the sidebar is too wide to fit. Instead make it less wide so it does fit. * Fix incorrect limit on tool properties region height, for example in the file browser. Differential Revision: https://developer.blender.org/D4611 |
April 3, 2019, 12:57 (GMT) |
deps_builder : copy llvm headers to lib folder. Were not needed previously, but the functions branch needs them. |
April 3, 2019, 12:50 (GMT) |
Fix T62817: Can't drive modifier property with another one Random place in the modifier stack can not be referenced, so it doesn't make sense to sue GEOMETRY component as a FROM operation. So now drivers on modifiers are driving GEOMETRY component, but are using PARAMETERS as a source for variables. |
Revision 2a8c7b8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 09:55 (GMT) |
use cache to avoid building the same function ir twice |
Revision bcb6fa6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 09:13 (GMT) |
use better socket names in conversion to functions |
April 3, 2019, 08:25 (GMT) |
GPencil: Implement custom channel color in Dopesheet A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet. This is needed when there are a lot of layers. See D4623 for more details. |
Revision ac7107d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 08:25 (GMT) |
better socket name accessor function |
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