Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2599 / 8462

April 3, 2019, 08:05 (GMT)
initial automatic update of call node
April 2, 2019, 23:28 (GMT)
Enable OpenVDB by default

The voxel remesher needs OpenVDB to work. Maybe I should add an option
to disable building the voxel remesher in the future.
Patch by Jun Mizutani (@jmztn).
April 2, 2019, 23:21 (GMT)
Fix crash on vertex and weight paint

I think the crash was related to the new viewport navigation. I'm not
sure if this is the correct way to fix this, but now vertex and weight
paint are working again.
April 2, 2019, 23:15 (GMT)
Fix pad error after merge
April 2, 2019, 23:03 (GMT)
Merge branch 'master' into sculpt-mode-features
April 2, 2019, 22:54 (GMT)
Ignore normal radius on vertex and weight paint
April 2, 2019, 19:53 (GMT)
Fix T63220: Cannot make object single user after Duplicate Scene with Link Object Data.

Caused by own recent rB17c15798c35f33e (already a fix in that code).

We cannot erase immediately master_collection's childrn list, as it is
used in sub-code to check in how many scenes an object is instanciated.
Further more, we only want to do the remove old/add new children
collections in case we are actually duplicating them.

Makes me even more eager to nuke that whole piece of code and rethink
from scratch that kind of ID handling. Some day...
April 2, 2019, 17:15 (GMT)
Python API: expose text object kerning.

Differential Revision: https://developer.blender.org/D4621
April 2, 2019, 15:51 (GMT)
Merge branch 'blender2.7'
April 2, 2019, 15:44 (GMT)
Constraints: Use RNA update instead of block update

Allows to have more control over which tags are done for which
properties.

This is a part of T62960 which fixes the issue in the 2.7 series.
April 2, 2019, 15:43 (GMT)
Constraints: Mark proxy lcoal as not editable

This can not work reliably anyway.
April 2, 2019, 15:42 (GMT)
Cleanup: Remove space at the end of description
April 2, 2019, 15:09 (GMT)
Fix T62434: EEVEE not using correct World Output node

We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.

note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.

Reviewers: brecht, fclem

Maniphest Tasks: T62434

Differential Revision: https://developer.blender.org/D4630
April 2, 2019, 15:02 (GMT)
Cleanup: Fix compiler warning
April 2, 2019, 14:51 (GMT)
Merge branch 'master' into greasepencil-object
April 2, 2019, 14:39 (GMT)
UI: Collapsed nodes have the same width as uncollapsed nodes

Fixes T63079.

Differential Revision: https://developer.blender.org/D4617
April 2, 2019, 14:30 (GMT)
Fix Linux build error after recent changes.
April 2, 2019, 14:24 (GMT)
Cycles: Fixed adaptive sampling with CUDA, some work on adaptive sampling with progressive refine (not finished yet).
April 2, 2019, 14:21 (GMT)
Cleanup: Scene Copy: remove scene's camera remapping in core func.

This is useless at that point, since no object has been duplicated yet...
April 2, 2019, 14:21 (GMT)
Fix T62970: Scene Copy: remove 'linked objects/obdata', add 'linked collections'.

'Linked objects' option was not behaving correctly before, effectively
linking in collections, so this one has been renamed to just 'Linked Copy',
and gives a fully shallow copy of current scene.

'Linked Obdata' was not really useful, kind of confusing, and was
painful to maintain, so dropping it now.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021