Revision d9097f7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 08:05 (GMT) |
initial automatic update of call node |
April 2, 2019, 23:28 (GMT) |
Enable OpenVDB by default The voxel remesher needs OpenVDB to work. Maybe I should add an option to disable building the voxel remesher in the future. Patch by Jun Mizutani (@jmztn). |
April 2, 2019, 23:21 (GMT) |
Fix crash on vertex and weight paint I think the crash was related to the new viewport navigation. I'm not sure if this is the correct way to fix this, but now vertex and weight paint are working again. |
April 2, 2019, 23:15 (GMT) |
Fix pad error after merge |
April 2, 2019, 23:03 (GMT) |
Merge branch 'master' into sculpt-mode-features |
April 2, 2019, 22:54 (GMT) |
Ignore normal radius on vertex and weight paint |
April 2, 2019, 19:53 (GMT) |
Fix T63220: Cannot make object single user after Duplicate Scene with Link Object Data. Caused by own recent rB17c15798c35f33e (already a fix in that code). We cannot erase immediately master_collection's childrn list, as it is used in sub-code to check in how many scenes an object is instanciated. Further more, we only want to do the remove old/add new children collections in case we are actually duplicating them. Makes me even more eager to nuke that whole piece of code and rethink from scratch that kind of ID handling. Some day... |
April 2, 2019, 17:15 (GMT) |
April 2, 2019, 15:51 (GMT) |
Merge branch 'blender2.7' |
April 2, 2019, 15:44 (GMT) |
Constraints: Use RNA update instead of block update Allows to have more control over which tags are done for which properties. This is a part of T62960 which fixes the issue in the 2.7 series. |
April 2, 2019, 15:43 (GMT) |
Constraints: Mark proxy lcoal as not editable This can not work reliably anyway. |
April 2, 2019, 15:42 (GMT) |
Cleanup: Remove space at the end of description |
April 2, 2019, 15:09 (GMT) |
Fix T62434: EEVEE not using correct World Output node We were already getting the designated output node in 'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()', instead whatever node was tagged NODE_DO_OUTPUT was executed. note: this is just the bare minimum to fix the bug, other improvements previously done in D4482 might follow as a separate commit. Reviewers: brecht, fclem Maniphest Tasks: T62434 Differential Revision: https://developer.blender.org/D4630 |
April 2, 2019, 15:02 (GMT) |
Cleanup: Fix compiler warning |
Revision 23c2621 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 2, 2019, 14:51 (GMT) |
Merge branch 'master' into greasepencil-object |
April 2, 2019, 14:39 (GMT) |
UI: Collapsed nodes have the same width as uncollapsed nodes Fixes T63079. Differential Revision: https://developer.blender.org/D4617 |
April 2, 2019, 14:30 (GMT) |
Fix Linux build error after recent changes. |
April 2, 2019, 14:24 (GMT) |
Cycles: Fixed adaptive sampling with CUDA, some work on adaptive sampling with progressive refine (not finished yet). |
April 2, 2019, 14:21 (GMT) |
Cleanup: Scene Copy: remove scene's camera remapping in core func. This is useless at that point, since no object has been duplicated yet... |
April 2, 2019, 14:21 (GMT) |
Fix T62970: Scene Copy: remove 'linked objects/obdata', add 'linked collections'. 'Linked objects' option was not behaving correctly before, effectively linking in collections, so this one has been renamed to just 'Linked Copy', and gives a fully shallow copy of current scene. 'Linked Obdata' was not really useful, kind of confusing, and was painful to maintain, so dropping it now. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021