Revision 9f3ffe5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 18:55 (GMT) |
name some virtual registers |
Revision b0f77c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 18:55 (GMT) |
utility functions to optimize and print generated code |
March 28, 2019, 17:19 (GMT) |
Possible fix for T62999: Crash when select in edit mode. Apparently some drivers don't allow `glReadPixel` read out pixels of texture boundaries. Intersect `rect` to avoid such cases. |
Revision 6af5d94 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 17:17 (GMT) |
cleanup |
Revision bd48023 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 17:09 (GMT) |
remove LLVMCompiledBody |
Revision 8259f92 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 16:48 (GMT) |
don't cache llvm type per context |
Revision 6304ecb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 16:39 (GMT) |
ability to turn stack maintance on and off |
Revision 40c12c6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 16:25 (GMT) |
move execution context pointer through llvm |
March 28, 2019, 16:17 (GMT) |
GPencil: Fix error in previous commit |
March 28, 2019, 16:07 (GMT) |
Fix T63054: Crash on "Grease Pencil Unlink" This operator was used only by annotations and it was part of the old legacy code. Now, the operator is limited to annotations and cannot be used with grease pencil objects. Also changed the tooltip to clarify it's only for annotations. |
March 28, 2019, 15:48 (GMT) |
Fix T63052: Crash on "Grease Pencil Fill" without Grease Pencil Object Changed poll function to verify if the context is valid. Also cleanup return values. |
Revision b60be30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 28, 2019, 15:30 (GMT) |
cleanup pointer calls |
March 28, 2019, 15:10 (GMT) |
Fix T62717: Switching Shading Modes During Sculpting Switching shader modes to material or render during a sculpting session showed the model when the sculptsession was started. The user needed to click that forced an update of the sculptsession. In `sculpt_flush_update` the eevee drawing mesh is not updated when workbench engine is used. |
March 28, 2019, 14:56 (GMT) |
Fix T63032: Increase camera properties precision in UI Reviewers: brecht Differential Revision: https://developer.blender.org/D4610 |
March 28, 2019, 14:04 (GMT) |
Fix T63015: Crash when using circle select tool in lattice edit mode Reviewers: brecht Differential Revision: https://developer.blender.org/D4608 |
March 28, 2019, 13:59 (GMT) |
Fix T62874: Crash Texture shading+Transparency When texure shading is enabled, the transparency accum shaders were not set/updated. This resulted into a crash when transparent objects were rendered when shading mode was set to texture. This patch will add the V3D_SHADING_TEXTURE_COLOR to the modes for OIT so the shaders are set. Reviewed By: fclem Maniphest Tasks: T62874 Differential Revision: https://developer.blender.org/D4592 |
March 28, 2019, 13:56 (GMT) |
Fix T63040: Resizing node has offset This broke in rB6500b31728d870506207d9d70837b171cbef32ea. Reviewers: brecht Differential Revision: https://developer.blender.org/D4607 |
March 28, 2019, 13:52 (GMT) |
DrawManager: Add Edge Detection To DisplayLists Objects that internally uses DispList do not cast shadow in the workbench. Their outline is also not visible in object mode. The reason for this is that edge detection was not implemented for Display Lists. This patch will implement the edge detection. Reviewed By: fclem Maniphest Tasks: T62479 Differential Revision: https://developer.blender.org/D4605 |
March 28, 2019, 12:09 (GMT) |
Fix T60421: Bone heads are hidden when non-connected parent is hidden The root point of a bone is now always drawn unless it is connected to an other bone. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D4194 |
March 28, 2019, 11:55 (GMT) |
Fix T53997: island_margin in bpy.ops.uv.smart_project seems to have no effect Now island margin acts as a percentage instead of being the actual distance. So the margin distance will always be the same regardless of the actual size of the geometry. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D4514 |
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Master Commits
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