March 19, 2019, 19:04 (GMT) |
Fix T62749: random mesh selection crashes. This was an off-by-one error in the initialization of tbuf, but refactored the code a bit more to be less obscure. |
March 19, 2019, 18:42 (GMT) |
Fix: Make sure color panels only appear in modes where they are supported |
March 19, 2019, 18:32 (GMT) |
UI: Rename GPencil Brush 'Appearance' panel to 'Display' Makes it consistent with other paint modes |
March 19, 2019, 18:31 (GMT) |
Fix: Color Picker and Color Palette panels were appearing for non-color tools in Vertex Paint mode Use correct poll method for both modes |
March 19, 2019, 18:16 (GMT) |
Cleanup: fix debug warnign due to tooltip ending in dot. |
March 19, 2019, 18:03 (GMT) |
UI: Make Brush Display panel consistent between Image Editor and 3D View texture painting -Slightly simplify in both places too |
March 19, 2019, 17:54 (GMT) |
Merge branch 'blender2.7' |
March 19, 2019, 17:41 (GMT) |
UI: Remove redundant separator |
March 19, 2019, 17:39 (GMT) |
UI: Make Stroke panel consistent between Image Editor and 3D View texture painting This should probably become de-duplicated, but at least they look consistent now |
March 19, 2019, 17:37 (GMT) |
Fix: own wrong path to image paint tool settings in recent commit |
March 19, 2019, 17:23 (GMT) |
Cycles: add cycles.merge_images operator for combing EXR renders. This is only available through the API, mainly intended for render farms to combine rendered multilayer EXR Files with different samples. The images are currently expected to have the exact same render layers and passes, just with different samples. Variance passes are still simply a weighted average, ideally these should be merged more intelligently. Differential Revision: https://developer.blender.org/D4554 |
March 19, 2019, 17:17 (GMT) |
UI: Re-organize Brush Properties - Consolidate each brush section (Color, Palette, Gradient) and make them distinct - Remove the lock icons and move these items into an Options sub-panel, together with other toggles - They now have more descriptive names - Use an enum for view vs scene brush unit - Use Property Split layout and sub-panels in line with the rest of 2.8 - Rename Curve panel to Falloff Reviewed by: campbellbarton, pablovazquez Maniphest Tasks: D4529 Differential Revision: https://developer.blender.org/D4529 |
March 19, 2019, 17:10 (GMT) |
Units: Use PROP_PIXEL for grad_spacing |
March 19, 2019, 16:38 (GMT) |
Cycles: Implement function to format and parse human readable time Gives value in seconds for a string which is encoded in format HH:MM:SS.hh. |
March 19, 2019, 16:21 (GMT) |
Fix: Add poll methods for quick effects operators Differential Revision: https://developer.blender.org/D4259 |
March 19, 2019, 16:14 (GMT) |
Cleanup: correct comment |
Revision 7533b44 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 16:11 (GMT) |
decision id cleanup |
March 19, 2019, 15:52 (GMT) |
UI: scale cursor motion threshold by DPI This was using hard coded values of 2-3px. Move both drag and motion thresholds to defines. |
March 19, 2019, 15:25 (GMT) |
Fix T60684 Fourth and subsequent vertex color / UV layers displayed black |
Revision 24bab81 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 15:25 (GMT) |
Merge branch 'master' into greasepencil-object |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021