March 9, 2019, 22:29 (GMT) |
null pointer crash fix |
March 9, 2019, 21:48 (GMT) |
actually take the FM solver change into account, was defaulting to carve now. |
March 9, 2019, 20:09 (GMT) |
fix incorrectly flipped carve result |
March 9, 2019, 19:40 (GMT) |
bring back carve as boolean alternative for FM 2.8 (and boolean modifier too) Users should keep the solver as choice, since Bmesh boolean is not finished yet. |
March 9, 2019, 16:19 (GMT) |
Merge branch 'blender2.7' Conflicts: intern/cycles/blender/addon/properties.py intern/cycles/device/opencl/opencl_split.cpp |
March 9, 2019, 15:58 (GMT) |
Fix stashed full-screens returning to wrong layout Steps to reproduce were: * Maximize area (Shift+Spacebar in 2.7, Ctrl+Spacebar in 2.8) * Open temp file browser (Ctrl+O) * Cancel file browser (Esc) - should return to previous full-screen * Press "Return to Previous" button The previously maximized area would turn into a file-browser. Note that the issue will still happen when opening old files saved while in maximized area full-screen. |
March 9, 2019, 15:50 (GMT) |
GPencil: Material panel is hidden after adding new material This bug was introduced by previous Pin fix commit. Maybe it's not the best solution, but this bug is critical and need a quick fix. This commit fix the problem, but not totally sure this is working fine with pin. @dfelinto Could you review and adapt if required. |
March 9, 2019, 15:33 (GMT) |
GPU Extension: Add OS defines This makes possible to have os specific workaround inside the shaders. |
Revision 0c8c082 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 9, 2019, 15:11 (GMT) |
improve shared lists |
Revision 2e5df2c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 9, 2019, 13:22 (GMT) |
allow tuple call to modify fn_in |
March 9, 2019, 12:11 (GMT) |
Fix T57655: Crash opening 2.79 file saved with maximized area During screen to workspace/workspace-layout conversion, the first layout of each workspace would be activated. For temporary full-screens, this used to be the full-screen layout (IIRC), apparently it's now the the layout to return to on "Back to Previous". So the 'previous' layout would be activated, not the full-screen one. When actually pressing "Back to Previous" now, the operator would first free the active layout (which it assumes to be the temp full-screen - wrongly in this case) and then try to activate the non-full-screen one, causing use-after-free. |
March 9, 2019, 10:45 (GMT) |
Fix T62104: VertexGroup.add() doesn't push depsgraph update for the mesh. When adding and removing weights from the python api, no depsgraph updates were triggered. This would cause the mesh geometry to be out of sync in the viewport if there were any modifiers that used the vertex groups in question. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D4439 |
March 9, 2019, 10:41 (GMT) |
Fix T61737: Gizmo refresh issue When using a transform.select_orientation keyboard shortcut, the orientation change would not update the viewport. So if you had the move gizmo visible, it would not change transform orientation. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D4386 |
March 9, 2019, 10:35 (GMT) |
Fix T62162: Bones set to unselectable can be fully selected through the viewport in edit mode. Bone selectability in edit mode now matches the behavior of pose mode (can no longer be selected). Reviewed By: Brecht Differential Revision: https://developer.blender.org/D4469 |
March 8, 2019, 21:52 (GMT) |
Fix active workspace changes when deleting workspace Tested for multi-window as well, which failed with the previous code even before we introduced ordered workspaces. |
March 8, 2019, 21:52 (GMT) |
Fix crash when deleting workspaces too fast Delete workspaces via the menu was not refreshing the workspace tabs drawing. This way if you deleted the non-active workspace with the "e" shortcut from the workspace tab context menu and clicked on the workspace tabs again, it would crash. A few notes: * Deleting a non-active workspace is changing which workspace is then active, which is really strange. * Even when deleting the active workspace which workspace then becomes active seems random. * Using notifiers (ND_WORKSPACE_DELETE) to delete the workspace seems rather abusing notifiers in my humble opinion. This is not an important bugfix anyways, people probably would rarely run into this. I just ran into it while investigating another bug. |
Revision c7ce7f6 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 8, 2019, 21:09 (GMT) |
Merge branch 'master' into greasepencil-object |
March 8, 2019, 19:48 (GMT) |
Final fix for greasepencil materials assign/select/deselect in edit mode |
Revision 71e55d7 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 8, 2019, 18:55 (GMT) |
Merge branch 'master' into greasepencil-object |
March 8, 2019, 18:36 (GMT) |
Fix T62349: Grease Pencil top material list not working This is a fixup for my own: 92d185faebe. I'm also fixing the poll of the EEVEE_MATERIAL_PT_context_material which would fail when we had no context.material available. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021