Blender Git Commit Log

All Blender Git commits.

Page: 2653 / 8462

March 9, 2019, 22:29 (GMT)
null pointer crash fix
March 9, 2019, 21:48 (GMT)
actually take the FM solver change into account, was defaulting to carve now.
March 9, 2019, 20:09 (GMT)
fix incorrectly flipped carve result
March 9, 2019, 19:40 (GMT)
bring back carve as boolean alternative for FM 2.8 (and boolean modifier too)

Users should keep the solver as choice, since Bmesh boolean is not finished yet.
March 9, 2019, 16:19 (GMT)
Merge branch 'blender2.7'

Conflicts:
intern/cycles/blender/addon/properties.py
intern/cycles/device/opencl/opencl_split.cpp
March 9, 2019, 15:58 (GMT)
Fix stashed full-screens returning to wrong layout

Steps to reproduce were:
* Maximize area (Shift+Spacebar in 2.7, Ctrl+Spacebar in 2.8)
* Open temp file browser (Ctrl+O)
* Cancel file browser (Esc) - should return to previous full-screen
* Press "Return to Previous" button
The previously maximized area would turn into a file-browser.

Note that the issue will still happen when opening old files saved while
in maximized area full-screen.
March 9, 2019, 15:50 (GMT)
GPencil: Material panel is hidden after adding new material

This bug was introduced by previous Pin fix commit. Maybe it's not the best solution, but this bug is critical and need a quick fix.

This commit fix the problem, but not totally sure this is working fine with pin.

@dfelinto Could you review and adapt if required.
March 9, 2019, 15:33 (GMT)
GPU Extension: Add OS defines

This makes possible to have os specific workaround inside the shaders.
March 9, 2019, 15:11 (GMT)
improve shared lists
March 9, 2019, 13:22 (GMT)
allow tuple call to modify fn_in
March 9, 2019, 12:11 (GMT)
Fix T57655: Crash opening 2.79 file saved with maximized area

During screen to workspace/workspace-layout conversion, the first layout
of each workspace would be activated. For temporary full-screens, this
used to be the full-screen layout (IIRC), apparently it's now the
the layout to return to on "Back to Previous". So the 'previous' layout
would be activated, not the full-screen one.
When actually pressing "Back to Previous" now, the operator would first
free the active layout (which it assumes to be the temp full-screen -
wrongly in this case) and then try to activate the non-full-screen one,
causing use-after-free.
March 9, 2019, 10:45 (GMT)
Fix T62104: VertexGroup.add() doesn't push depsgraph update for the mesh.

When adding and removing weights from the python api, no depsgraph
updates were triggered. This would cause the mesh geometry to be out of
sync in the viewport if there were any modifiers that used the vertex
groups in question.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4439
March 9, 2019, 10:41 (GMT)
Fix T61737: Gizmo refresh issue

When using a transform.select_orientation keyboard shortcut, the
orientation change would not update the viewport.
So if you had the move gizmo visible, it would not change transform
orientation.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4386
March 9, 2019, 10:35 (GMT)
Fix T62162: Bones set to unselectable can be fully selected through the viewport in edit mode.

Bone selectability in edit mode now matches the behavior of pose mode
(can no longer be selected).

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4469
March 8, 2019, 21:52 (GMT)
Fix active workspace changes when deleting workspace

Tested for multi-window as well, which failed with the previous code even
before we introduced ordered workspaces.
March 8, 2019, 21:52 (GMT)
Fix crash when deleting workspaces too fast

Delete workspaces via the menu was not refreshing the workspace tabs
drawing. This way if you deleted the non-active workspace with the "e" shortcut
from the workspace tab context menu and clicked on the workspace tabs again, it
would crash.

A few notes:
* Deleting a non-active workspace is changing which workspace is then active,
which is really strange.

* Even when deleting the active workspace which workspace then becomes active
seems random.

* Using notifiers (ND_WORKSPACE_DELETE) to delete the workspace seems rather
abusing notifiers in my humble opinion.

This is not an important bugfix anyways, people probably would rarely
run into this. I just ran into it while investigating another bug.
March 8, 2019, 21:09 (GMT)
Merge branch 'master' into greasepencil-object
March 8, 2019, 19:48 (GMT)
Final fix for greasepencil materials assign/select/deselect in edit mode
March 8, 2019, 18:55 (GMT)
Merge branch 'master' into greasepencil-object
March 8, 2019, 18:36 (GMT)
Fix T62349: Grease Pencil top material list not working

This is a fixup for my own: 92d185faebe.
I'm also fixing the poll of the EEVEE_MATERIAL_PT_context_material
which would fail when we had no context.material available.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021